mastercoms
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SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 29, 2025 at 11:21 PM
Posts 1557 (0.5 per day)
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#352 mastercomfig - fps/customization config in Customization
HoppsDoes r_occlusion 0 affect fps if I have a strong enough GPU? e.g. GTX 960

It depends on your CPU and GPU. If you have a relatively weaker CPU and a stronger GPU, you'll likely get more FPS with it off, but it is just best to test it.

posted about 7 years ago
#350 mastercomfig - fps/customization config in Customization
stephyou can put -dxlevel <anything> and itll show up

https://i.imgur.com/UKqSgli.png

this is -dxlevel 690

Can you set mat_dxlevel 690 in console or does it go back down?

I meant that mat_dxlevel 100 has some code for it, but I needed to investigate if that code is used.

stephalso, what does dsp_facingaway do?

Applies a DSP effect to sounds you are facing away from. 30 is the facing away effect that should be used for dsp_facingaway.

posted about 7 years ago
#347 mastercomfig - fps/customization config in Customization

As requested, 4.1.8 comes with a compquality.cfg, as well as a few updates here and there.

also side note: I noticed that mat_dxlevel 100 is a valid dxlevel. Not sure if it does anything yet.

posted about 7 years ago
#345 mastercomfig - fps/customization config in Customization
Included_MiddleThis is the config I think most people want, preferably with enough detailing so that we can look through it and disable anything we don't deem worth the fps loss.

Alright sounds good. And I will definitely be adding detail, that's probably the whole point of my config.

Included_MiddleOn a side note do you know of any commands which make it harder to find cloaked spies, a while back I changed my config and I think spies blink differently which makes them harder to see.

I think mat_phong, mat_bumpmap will affect it, as well as the -nops2b launch option.

Included_MiddleThanks for the config I've taken a lot from it and added it to my autoexec :)

I'm really glad to hear you like it! <3

posted about 7 years ago
#2 Input lag while streaming? in Q/A Help

What's your OS and OS version?

posted about 7 years ago
#340 mastercomfig - fps/customization config in Customization
DarkNecridThe reason that I was curious is mostly because from my understanding the game already utilizes a mix of TCP & UDP as connecting to the server and all in-game Steam connections (item server, game coordinator, etc) are already pulled over TCP. It's great that it doesn't replace UDP for game networking, but I guess my question is what this command line actually uses TCP for when it allows it to be used?

To be honest, I don't know the exact answer to that question. All I know is that systems will explicitly request a TCP stream socket and if one is successfully created, it will use it. Therefore, my logical conclusion is that this launch option allows systems that prefer TCP over UDP to use TCP, and it seems to be disabled by default due to the extra memory usage it requires.

posted about 7 years ago
#338 mastercomfig - fps/customization config in Customization
DarkNecridThis is more of a technical question, but I noticed you use -usetcp as a command line parameter. This is a command line parameter that to the best of my knowledge has approx. 0 explanation or documentation behind it anywhere on the internet. I looked really, really hard.

One would assume this forces TF2 to use TCP over UDP for networking traffic 100% of the time (which would be...really bad), but you say it optimizes networking traffic to use TCP in situations where it would be more ideal?

But TF2/Steam already seems pretty well optimized in this respect, using a combination of TCP & UDP very well.

I was wondering if you could explain where and how this parameter uses TCP over UDP? Thanks. :)

-usetcp simply allows TCP to be used. Game networking will still use UDP. You can confirm this by setting net_showudp 1.

posted about 7 years ago
#336 mastercomfig - fps/customization config in Customization

Hi, thought I might share my list of all TF2 launch options: https://gist.github.com/mastercoms/12c51b171e2d3589eedc6bc9905e8f5e

I was hesitant to share this as it might cause a new wave of snake oil and harmful tweaks, but I figured it could help some people. So PLEASE do not just assume what something does and roll with it. It could do nothing or harm your game in some way! (or else I will find you and tell you mean words.)

Thanks to aveyo from the Dota 2 config community for the help.

posted about 7 years ago
#335 mastercomfig - fps/customization config in Customization

Thoughts on expanding the comp.cfg preset into two presets: compperformance.cfg and compquality.cfg?

compperformance.cfg would be basically the same as it is now, reduces quality except where it would extensively decrease advantage/playability

compquality.cfg would enable any effects that would give you an advantage, even if they decreased FPS. For example, muzzle flashes, shadows and enhanced sound spatialization/effects.

posted about 7 years ago
#3 sound cutting out in tf2 in Q/A Help

Try adding

-primarysound -snoforceformat

to launch options.

posted about 7 years ago
#333 mastercomfig - fps/customization config in Customization
AdjeI had the same problem with Feliks' config when connecting to Skial servers. The culprit turned out to be net_queued_packet_thread 581304, setting it back to the default (1) allowed me to join Skial again.

I investigated the CVar further, and have concluded that the network benefits are nonexistent. I've now set it to 1. Thank you for pointing me to this.

net_queued_packet_thread is ideal to be at 0, however there is a bug/oddity with Windows where packets need to be queued or else they are ignored sometimes.

posted about 7 years ago
#331 mastercomfig - fps/customization config in Customization

It does increase CPU load and affects performance. Vantavimeow has a 6700K so the performance impact is negligible there.

posted about 7 years ago
#329 mastercomfig - fps/customization config in Customization

maxperformance.cfg was always about performance, not gameplay. Comp.cfg balances the two.

You can argue that 0.1 is too high, and I would agree with you if was set on the base config or comp cfg, but it's not. It is set on the maxperformance cfg which also has sound spatialization nearly disabled, occassional flickering lighting and other changes which make it only tolerable for people who had untolerable FPS. The maxperformance config isn't meant for people who can't handle those sacrifices/don't need to make those sacrifices. The only thing I want to avoid is making it completely unplayable.

posted about 7 years ago
#327 mastercomfig - fps/customization config in Customization
megaboySavage.

Did not mean it to be.

megaboyAlso, I have a problem that has to do with this config and joining other community servers that get stuck on parsing gaming info and never retrieves info from the server or getting any further into loading. Just stays there with 3 bars on parsing game info. Any suggestions on how to fix this?

Is it just skial servers that have this issue, or all community servers? I've heard from some people it only happens on skial servers. I still don't have a clue what causes this, but you could try removing -reuse -usetcp from launch options. I'll try to look into it more. Does it happen when you do use -default, with no other launch options as well?

posted about 7 years ago
#325 mastercomfig - fps/customization config in Customization
Vantavimeowsnd_mixahead 0.2, are you high? that's 200ms delay on audio which is completely unplayable
0.05 is the lowest stable value most people can run with the default being 0.1

Just benchmarked it and it makes no impact what so ever either

Just a remnant from when I was making maxperformance.cfg for bad PCs, and comp.cfg was for max performance with decent PCs. I'm not high, nor do I condone the use of drugs. Stay safe kids.

I'll change it to 0.1.

posted about 7 years ago
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