mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 29, 2025 at 11:21 PM
Posts 1557 (0.5 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
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#373 mastercomfig - fps/customization config in Customization
-Phantom-sorry for being stupid but how exactly do I install this for max performance? Am I supposed to go into the code and check every single comment for what I want and don't want?

zeSIMON is right, but make sure exec maxperformance is run after comfig. Do you have suggestions on how I can make this more clear?

-Phantom-also not sure if someone mentioned this yet cause i haven't read the whole thread but putting the mastercom folder into my custom broke my null movement script for some reason

The mastercoms folder has its own cfg/autoexec.cfg file which overrides your existing autoexec. Delete autoexec.cfg in the mastercoms/cfg folder and add exec comfig to your own autoexec.

posted about 7 years ago
#370 mastercomfig - fps/customization config in Customization
deguhaving mat_antialias [any value] executed on launch makes mumble overlay solid white

Even 0? That's pretty strange. Do you have mat_aaquality set to a non-zero value?

EDIT: 4.2.4 released with better anti-aliasing controls and improved max quality settings for AA and texture filtering.

posted about 7 years ago
#368 mastercomfig - fps/customization config in Customization
treetoonReally like the smoothness of this config (using comp, 4.2.3), I was surprised to see that maxquality doesn't enable antialiasing tho. It removes a lot of jagged lines improving visual clarity after all; with my GTX1070 sitting around doing nothing it seems that I was getting the exact same FPS through the tf2 benchmark file so I'm keeping that set to 8.

Glad you find it working well. Antialiasing missing is just an oversight. I'll update it soon to add this.

amazocmat_alphacoverage

It enables alpha to coverage, which is used to increase the quality of antialiasing for any overlapping thin objects like foliage, fences and grillwork.

It is run entirely on the GPU, so it will give you a small FPS increase when disabled, depending on your GPU.

Anyway, I actually forgot about this setting, so thanks for this. I'll be adding it to the config soon.

posted about 7 years ago
#14 What did this update to TF2 even do? in TF2 General Discussion
syphwtf source?

Source 2.

https://www.pcgamesn.com/counter-strike-global-offensive/csgo-next-operation-source-2-ai-cheat-detection

posted about 7 years ago
#18 Hi guise in Off Topic

hey there

im fine

thanks

hbu?

posted about 7 years ago
#365 mastercomfig - fps/customization config in Customization
Hoppsbenchmarks

What preset is this at? I'd like to see the performance with compquality, if you don't mind.

Also, I've released 4.2.2 which has some networking improvements. Tell me if you feel any difference.

EDIT: 4.2.3

posted about 7 years ago
#4 .CFG Problem in Customization

You don't need the .cfg when using exec. Just do exec crosshair_medic.

posted about 7 years ago
#363 mastercomfig - fps/customization config in Customization
yahoodo u know what settings can affect the visibility of rockets and stickies?

Not really any noticeable settings, are you having trouble seeing them compared to default?

yahooalso what settings make you see people under water
r_WaterDrawRefraction 1
r_cheapwaterstart 400
r_cheapwaterend 1000

Anyways, 4.2.0 just released. Blaze it (in moderation, or not at all, if that's not your thing).

EDIT: 4.2.1 released with a small fix to sound spatialization

posted about 7 years ago
#7 Casual matchmaking auto-defaults to Virginia in Q/A Help

See if

steamdatagram_client_force_relay_cluster mad

fixes it.

EDIT: this command was removed in the steam datagram update a few days ago. not sure how to fix it then.

posted about 7 years ago
#361 mastercomfig - fps/customization config in Customization
AsecBesides the FPS improvement, I have noticed the game is much smoother now. Can't thank you enough for that, keep up the amazing work!

Glad to hear you've been liking it!!! Thank you for the kind words <3, it means a lot

FamesBenchmark mastercoms CFG

I've been looking into this.

posted about 7 years ago
#5 Casual matchmaking auto-defaults to Virginia in Q/A Help

What is the output of tf_datacenter_ping_dump?

posted about 7 years ago
#359 mastercomfig - fps/customization config in Customization
yahoorealtime works fine for me when i do it manually. i just want to know if there is a launch option to always set tf2 to realtime

There is not.

posted about 7 years ago
#4 unplayable in-game exclusive ping in Q/A Help

It is a routing issue with Steam Datagram, if you're trying on Valve servers. But for a community server, idk. But a lot of people have been having problems lately, I believe.

posted about 7 years ago
#356 mastercomfig - fps/customization config in Customization
yahoois there a way to start tf2 with realtime priority instead of high?

also why dont u have any dxlevel in ur launch options

Realtime is not recommended, as TF2 will be the same priority as OS level tasks.

There is no dxlevel because the default dxlevel determined by the Source Engine for your hardware is usually the best one. However, I am investigating the impact of each dxlevel to see what options the config should control.

posted about 7 years ago
#10 What did this update to TF2 even do? in TF2 General Discussion

Please keep in mind that TF2 already had this functionality, they are now just using a shared implementation across all their games, instead of one put into the main game code. So far, TF2 and Dota 2 have moved to this shared code, while CSGO has yet to do it for theirs, but that will presumably come with the promised Source 2 port.

As for what this indicates for TF2, it could go either way: updating the game code is confusing if they were going to move to Source 2, as it is seemingly pointless extra work but at the same time, it makes the Steam Datagram portable and engine non-specific and allows them to test the external code beforehand.

As for the Pyro Update in general, this update has nothing specifically related to it.

posted about 7 years ago
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