https://gyazo.com/140dc8f2ab3cb73e28f0524a07c81ceb
https://gyazo.com/3fb32b663cfd1caed937ea114fca2df7
watch yourself
Account Details | |
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SteamID64 | 76561198102195119 |
SteamID3 | [U:1:141929391] |
SteamID32 | STEAM_0:1:70964695 |
Country | United Kingdom |
Signed Up | April 18, 2015 |
Last Posted | August 24, 2023 at 4:05 PM |
Posts | 373 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 2.9 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | G Pro Wireless Superlight |
Keyboard | Ducky One 2 Mini w/ Cherry MX Brown |
Mousepad | Artisan Hien XSoft |
Headphones | Sennheiser CX 300S |
Monitor | BenQ XL2411Z |
https://gyazo.com/140dc8f2ab3cb73e28f0524a07c81ceb
https://gyazo.com/3fb32b663cfd1caed937ea114fca2df7
watch yourself
jnkicounoui would genuinely just fuck off had this polls integrity was not in question by circulating it in europe only(i dont know, put it in a discord server/knock and ask) but you literally proceeded to put it on teamfortress tvcounouAfter a day of polling it has been concluded that the majority of EU PugChamp players would rather the offclassing time limit was 16.67% (5 mins in a 30 min game)
https://www.strawpoll.me/38303905/r
Rule is effective immediately so Zoom I hope you have your stopwatch ready.
man fuck this shit
I purposely didn't put it on tftv and only posted it in pug chat during the day yesterday, I took the result as of midnight gmt last night when it was 55-52 for 16.67%, copper made this thread after vote had already closed, my bad for not disclaiming that.
counouAfter a day of polling it has been concluded that the majority of EU PugChamp players would rather the offclassing time limit was 16.67% (5 mins in a 30 min game)
https://www.strawpoll.me/38303905/r
Rule is effective immediately so Zoom I hope you have your stopwatch ready.
After a day of polling it has been concluded that the majority of EU PugChamp players would rather the offclassing time limit was 16.67% (5 mins in a 30 min game)
https://www.strawpoll.me/38303905/r
Rule is effective immediately so Zoom I hope you have your stopwatch ready.
CollaidecounouYeah thats what we're on about, with the removed ceiling its basically unfailableoh lol I thought we were talking about some sort of airpogo on top of that
Nah, but if you did that you could probably be even faster than lukas and I tested
DypsilonCollaideAs for the kaidus rollout, I tried it a bunch of times. If you get to the pack at the same time as my rollout (from post #14) it's still very hard to do, and my rollout is more consistent. If you take double fall damage on either of these rollouts, you straight up die. So even if these rollouts are easier they will be possible only for the best demomen, like you Mr Lukas. And even then I think it will be easy to mess up.
What rollout are you talking about here?
There is the rollout workshop where kaidus talks about a rollout with a crouchdet from spawn.
https://www.twitch.tv/videos/50258232?t=0h13m56s
Yeah thats what we're on about, with the removed ceiling its basically unfailable
CollaideLUKASTANKalso i think this is gonna cause some last push problems - https://streamable.com/pwq4o2This is literally possible to do with every shutter door in the entire game. If anyone has an idea how to fix this I'm willing to hear you out.
LUKASTANKyou made demoman class on gully mid even more powerful with clearing roof on last/balcony, now everyone can directly jump from spawndoor and be faster on mid (old kaido rollout) i think this change is going to hurt alot with no med scout speed. video for showcase - https://streamable.com/dfbyrf
why did this thing got removed? https://ctrlv.cz/shots/2020/11/11/HwTp.png - was pretty good for holding last because you get frag on that trap almost all the time, i dont see any point in removing that, dont think it caused any problems there.
Ultimately both of these things were removed because they hinder aerial movement. As I mentioned in post #14 I did not fully realize the implications of the rollout, and I also posted a video showing that it's possible for good demo jumpers to never touch the ground and land in the lobby shutter.
I get the concerns about med speed, but, it looks like the scout med speed isn't even confirmed to be here next season so I think we should wait with that.
I think the positive impacts this has on aerial movement in river/last/lobby outweighs any potential concerns (& stickytraps). What to you guys think?
The issue is that when I tested it scouts at earliest can be at big door at 9:45 (usually 9:44), by that time, a demo whos hit the old fast kaidus rollout can have layed up to 4 stickies on bigdoor already, which doesn't seem very cool imo
Will be epic, but if u delete a single sticky trap ur a dead man
Wow!