funhaver1998they lowered pyros skill ceiling in recent update including the pyro one, lowered spy's with the amby, lowered engi with the rescue ranger. i guess increased heavy cause its harder to do the shit he was doing before, but making it harder doesnt really mean higher skill ceiling anyway. the more the update the worse the game gets
I don't agree about rescue ranger nerf decreasing engineer's skill ceiling, whenever I saw an engineer using that gun he was just hiding in a corner humping his dispenser while spamming m1 on his sentry, that's not how you increase a skill ceiling. They had a good idea going with DF, and it does require a bit more skill than stock (which you can just wave around wildly and do a ton of damage because lolskill), but it needs a few minor tweaks. I have no idea why they thought a 40 ammo count on a weapon that fires so fast would be a good idea, and I'm sure they must have been fucking high when they decided the hitbox needed to be that large. This update wasn't all that bad, the TF2 team had some good ideas, the implementation definitely needs some work. Ideally I'd like to see all flamethrowers use a system similar to DF once that gets properly skill indexed by reducing ammo count to 10 and massively decreasing the hitbox, and reworking jetpack into a proper flanking weapon that doesn't announce to the entire server when you're flying above their head.