this needs to be stickied otherwise too hard too find everytime someone has a question ...
im trying to use the hud_combattextbatching stuff but like other people it gets confusing to see the actual damage done at the time of the shot and i had this idea to turn the batching on but invert the hud damage values positions, the last damage that stays near the hp value goes to the center and the damage that shows above the player stays on the bottom, keeping the actual damage shots in the center of the screen and if you want to see the total ammount of damage just look at the damage value near the hp value/cross, but i can´t seem to get rid of the pop up animation on the damage and the numbers float arounds they dont stay on the same spot when u move, my question is how do i get rid of that animation/floating stuff ?