mousiope
Account Details
SteamID64 76561197971329416
SteamID3 [U:1:11063688]
SteamID32 STEAM_0:0:5531844
Country Portugal
Signed Up December 24, 2012
Last Posted November 29, 2024 at 3:25 PM
Posts 624 (0.1 per day)
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#45 TF2 Feature Requests and Bug Fixes in TF2 General Discussion

reduce the performance impact, particles have on the game, like add an option to decrease their quality
fix the overheal lag while playing offline when using hurtme -999999, huge issue when doing jump maps offline that buff your hp
lower mat_picmic values
fix viewmodels when using higher viewmodels_fov, at least to an extent
disable random crits
better demoui
add an option to load a different config/autoexec when using a different account, this was lost with steampipe

posted about 9 years ago
#14 TF2 Feature Requests and Bug Fixes in TF2 General Discussion

make crosshairs more visible
fixed spread as default

posted about 9 years ago
#170 Ninox Aurora in Hardware

u guys recommend this for palm grip ?
I have big hands and use xtra low sens, like 40cm/360
And I´m using an intellimouse 3.0 for like the past 10 years ...

posted about 9 years ago
#744 Post your setup in Off Topic

u like that keyboard ? may i ask where did u buy it ? (Amazon) ?

posted about 9 years ago
#145 Ninox Aurora in Hardware

people having trouble with the high lod can put a piece of scotch tape on the sensor, won´t affect tracking precision
i used to do this on the deathadder i had many moons ago

posted about 10 years ago
#98 Ninox Aurora in Hardware

lift off distance, please

posted about 10 years ago
#110 MAJOR TF2 update for 12/8/14 (12/9/14 UTC, End of in TF2 General Discussion

dUCK THIS ....

posted about 10 years ago
#549 HUD editing: short questions, quick answers in Customization

can someone get me this hud ?
http://www.twitch.tv/7wan/b/592549294
i want the specguihealth mod thingy

posted about 10 years ago
#147 No Hats Mod in Customization

^

this ^^^
overheal particles are incredibly laggy for me, if somehow replacing those with something simpler less laggier would be great

posted about 10 years ago
#524 HUD editing: short questions, quick answers in Customization

shit, sorry, ill take a screenshot next time. its a pretty simple target id mod on default minmode, but im interested in giving it a try

posted about 10 years ago
#522 HUD editing: short questions, quick answers in Customization

can anyone link me the mods this dude is using? tks
http://www.twitch.tv/7wan

posted about 10 years ago
#39 How to train demoman mechanics in TF2 General Discussion

and im just saying jumping helps u not a little bit but a good bit, afterall he said he was interested in the demo mechanics.
He said he was a good solly so i´d assume he knows DM, MGE and pugging,and how helpful they are.
No one said that not DMing or pugging wouldnt be helpfull, ofc it is, its essential, its basic.
Only someone dumb would assume jumping or the top demo jumpers makes you good in every other instance of the game.
Saying dumb stuff like oh wallpogo doesn´t help you shoot stickies... No shit Sherlock
Non jumpers will always underrate practicing jump maps, if you ask someone who putted the time and effort in this small "section" of tf2, the answer will always be different.
practice, practice, practice, no other way around it

posted about 10 years ago
#35 How to train demoman mechanics in TF2 General Discussion

yeah, timing, strafing, sticky placement, accurate jumps, accurate movement, really aren´t worth the effort

posted about 10 years ago
#23 How to train demoman mechanics in TF2 General Discussion
Avastmousiopeamazing how no one mentioned jump maps
if u think u have a clue on playing demoman, learn to do a jump map then let me know the outcome of that ...

Hey guys remember all those good demo jumpers that are fantastic at the game.

typical dumb answer of someone who thinks tf2 is a game based on aim

posted about 10 years ago
#17 How to train demoman mechanics in TF2 General Discussion

amazing how no one mentioned jump maps
if u think u have a clue on playing demoman, learn to do a jump map then let me know the outcome of that ...

posted about 10 years ago
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