barqs root beer
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SteamID64 | 76561198013620065 |
SteamID3 | [U:1:53354337] |
SteamID32 | STEAM_0:1:26677168 |
Country | Bhutan |
Signed Up | July 18, 2012 |
Last Posted | November 17, 2024 at 6:39 PM |
Posts | 5499 (1.2 per day) |
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aside from his astounding ability to shoot himself in the foot in every forum posting situation dflame is a fine scout and a nice guy
you still haven't responded to what I said a looooong time ago.
this is a team game. if there's a class that (not even always, just in a small handful of specific situations) is really strong in 1v1s, but extremely weak when focused by multiple players, doesn't that balance his 1v1 capabilities?
who gives a fuck if you can't usually beat a pyro while plusforwarding him as a lone scout or gunboats roamer? WHY WOULD YOU BE PLUSFORWARDING TO ENTER A 1V1 IN THE FIRST PLACE. the pyro is less forgiving in that regard, sure, but 1v1s are stupid the majority of the time.
I main demoman and I know for a fact that, because I'm incredibly powerful when left unchecked, I'm gonna be focused by several players all the time. yet, I manage to cope, because the class itself is capable of avoiding that scenario (with its mid-range strength and area denial). a pyro has NONE of that shit. just because a class becomes the priority target in most of the situations where it's viable doesn't mean it's broken. heavy and engineer are the exact same thing.
#10 I completely disagree.
In a lot of situations (e.g. those where pyro is run in the first place), it's extremely hard to beat a pyro 1 on 1. However, your logic (when describing how airblasting can mess up the aim of an opponent due to source engine wizardry, the super fast 2-shot kill, etc.) ignores the possibility of multiple people focusing the pyro. In that regard, his lack of damage output, range or mobility completely cripples him. I don't see how a class can have balance issues when, even in the few instances where he can be useful, he crumbles when more than one class focuses on him.
Yeah, puff+sting or puff+flare might be a faster, more guaranteed kill if pulled off correctly than even direct pipes or close-range scattergun, but the scout has hitscan, can double jump and is fast, and the demo can sticky jump and has mid-range capabilities. All the pyro has is that quick kill, which is extremely avoidable if you just don't fight him on his terms.
That's like saying a heavy is OP because if you run right next to him you'll be gunned down almost instantly. It's meaningless without context.
perfectly balanced class the way it is :X
a lot nicer than thief, gl
Massachusetts:
haven't seen a bug in years
bscon the flip side some people play for 100000 hours and still blow
silk
bones plz
also add:
snakewater
lakeside
koth ashville
pipeline
arena maps???
nucleus
everything capnfapn said plz