what_a_faggot
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SteamID64 | 76561198013620065 |
SteamID3 | [U:1:53354337] |
SteamID32 | STEAM_0:1:26677168 |
Country | Bhutan |
Signed Up | July 18, 2012 |
Last Posted | March 30, 2025 at 4:12 AM |
Posts | 5503 (1.2 per day) |
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every time I pick myself to scout in pugna he gets fatkidded even though he's good cuz I'm the only one who knows it :<
pick him up, he has very solid DM
I meant demo is the best OF THE fragging classes
as in, not medic lol
here's another good one
people who are just ridiculously biased towards their own team, resulting in some of the following things:
1) they harass article writers and casters for not giving them enough credit/not mentioning some of their good players
2) they misremember scrim results to make themselves look better
3) they pretend it's a big deal every time they win a scrim even though it's just a scrim
4) they pretend it doesn't matter every time they lose a scrim because it's just a scrim
5) they constantly exaggerate the bad circumstances affecting them ("our scout had 80 ping instead of 60 and that's why we lost 5-0!")
6) they constantly try to undermine the bad circumstances affecting their opponents ("so what if they were 5v6? it was only for the last 25 minutes of the game!")
etc., the list goes on
Thomasduhtrainmustardoverlordstill haven't answered my point
HOW IS IT AN UTTER DENIAL IF IT ONLY WORKS IN 1V1S
tf2 was never designed around 1v1s
1v1s don't really dictate the balance of anything
that's actually an interesting concept in terms of game balance/design. But isn't demoman's "downside" the fact that in 1v1's and close range fights he is at a disadvantage?
And while 1v1's aren't the most important skill to have by any means they still can be completely game changing.
yes, that is the demo's downside
and yet, the demo is still universally agreed to be the best fragging class in tf2
the pyro is good in (some) (close-range) 1v1s. yet, he's still garbage
omnihttp://youtu.be/2nS7CedeHe0
someone played guitar hero 3
klanana dropping serious knowledge itt
im gonna get one this summer
something to rep brooklyn
most high open and low IM players are fucking mouthbreathing retards who wouldn't know the metagame if it pulled their pants down and sucked their dick
still haven't answered my point
HOW IS IT AN UTTER DENIAL IF IT ONLY WORKS IN 1V1S
tf2 was never designed around 1v1s
1v1s don't really dictate the balance of anything
i aint been minusfragged in a minute
well the only possible synonym your argument can have with "broken" is "annoying"
kiriobe_OHKs aren't fun (this is also why snipers are pretty annoying)kiricrits are an annoying mechanic
???
Yeah anybody would concede that random crits are dumb but what's wrong with forced crits?
at least spies & kritz medics are possible to counter.
and a fuckin melee weapon isnt?