"fvcking"
GOTFRAG REVIVAL 2012
Account Details | |
---|---|
SteamID64 | 76561198013620065 |
SteamID3 | [U:1:53354337] |
SteamID32 | STEAM_0:1:26677168 |
Country | Bhutan |
Signed Up | July 18, 2012 |
Last Posted | November 17, 2024 at 6:39 PM |
Posts | 5499 (1.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
"fvcking"
GOTFRAG REVIVAL 2012
brownymasterAnd IRC isn't a big hurdle. Anyone who really wants to try TF2 has to know about IRC eventually and really just part of the process.
it's a hurdle for all of competitive tf2 lol
holy shit that's what happens when I type things after staying up all night
do you think it will be difficult for your team to adjust to the main stage at i46 if (when) you guys make grand finals? (because of the noise or w/e)
if so, who on your team will suffer most from that?
what dyou think will be the next "big shift" in the metagame if their is one?
has there ever been anyone who left/was cut from a team you were on that you later regretted
dont worry so much about movement and dodging and positioning that you dont put out good heals
dont worry so much about putting out good heals that you have bad movement and dodging and positioning
if teams in platinum are worried about being rolled by the invite teams, they can just move down a division
I don't get this super entitled attitude where teams want to like have their cake and eat it too- want to be placed with almost no effort on their part into the highest, most prestigious division, and also want to guarantee they don't get wrecked in that division by better teams.
plus, the top few hl teams roll lower plat anyways
so?
what's wrong with the teams having the most invite players out-dming the other team?
do me a favor
replace the word "invite" with "really good" in your post, then reread it
personally, I feel like decimate has gotten better as of late and should be higher
NOT A QUESTION I KNOW
1. there are a lot of reasons this could be happening that I can think of. off the top of my head:
a.) your demo is slow. the optimal rollout should get him there in time to at least get 1 early sticky on any aggressive scout and several on their soldiers, hopefully deterring their aggression somewhat.
b.) your demo doesn't have enough scout protection. he needs at least one and maybe both scouts with him to deny soldiers or aggro scouts.
c.) their demo is going flank. this rollout WILL get you there before the other demo. if their demo is going flank and wrecking yours, maybe try sending yours flank as well.
d.) they're overcommitting just for the demo kill. just counterjump your soldiers, have your scouts shoot their sollies in the air, and clean everyone up.
2.) I think that, when your demo goes choke, it can be useful to wait until their soldiers jump and then counterjump. it doesn't matter either way if their soldiers just jump their side, but if they jump yours that counterjump really helps. I don't think gullywash is really a map where your soldiers should be completely denied by scouts- if you're jumping your side they won't be there, and if you're jumping their side I'd have your demo with you and a scout rush up onto their side once your soldiers get there, so their scouts shouldn't be able to deal with you anyways.
3.) unless you specifically plan a mid fight where your med stays valley and players return to him when they need heals, he NEEDS to basically run up a side as soon as he gets to mid. unless one of their soldiers does a fast gunboats rollout, his life shouldn't be in danger if he just moves his ass. have him go up left elbow for sure if your demo rolls out choke (unless your combo rolls out choke as well, which btw is a viable option if your demo is fast/does a lot of dmg), and PROBABLY have your medic go up right aggro if you all go lower (although you could do a more passive climb up the left elbow from lower, I just don't usually do that).
4.) on the bridge. they probably don't need to go choke because I'm pretty sure going flank and jumping up the awning or straight onto the point via the log is faster.
5.) rolling your demo out through flank is often a very good idea, especially if their demo is doing a lot of damage to your combo. if their demo goes choke, your demo should get early dmg on him, then you can commit to killing him. if their demo also goes flank, just take over their side and they'll take over yours, and start from there (I'd prolly initiate aggression onto them with a soldier jump over the pt).
6.) nipple is a good position, but I wouldn't always take it right away cuz you can be so easily counter jumped. what I would do is, if both teams have kinda taken a side, jump 1 or both soldiers on nipple or past it directly onto them, then have scouts and demo follow up and dunk on them.
some of this is just based on how I like to play mid (aggro soldiers -> cleanup scouts), but whatevs, hope it helps
kirby is right that saltysally is dumb
kirby is also a mediocre editor
thats why every editor who does smooths asks people for pov + stv
oh yeah new -ts- is a big thing if people don't know
vhalin soldier, sweater demo, mr. slin medic
yeah JOE, when we scrimmed your team I VAGUELY remember that every time our soldiers bombed, we forced you out into choke pretty easily
part of that is probably that your scouts need to be more proactive in denying soldiers, and also I could be wrong but I feel like you may have gone normal when the rest of your team did closet, which unless you're SUPER fast and can deny soldiers completely yourself I wouldn't recommend, I would go either balcony or valley with your team
and as enigma said, a scout just rushing through closet shouldn't really work if the call about it is made
overall, I think the only reason many demos feel badlands is the most difficult map is because, unless your goal is to do super early damage on soldiers before they even jump, it's probably the map that relies the most on help from your team. I have noticed that, whenever I play pug.na as demo, badlands is by far the map where I have the most trouble playing aggressive and doing a lot of damage.
has your team ever tried a scout rolling out through yard into choke?