I just don't understand how you get in a situation where you can have a heavy defending second
I mean obviously it can happen but not super often
| Account Details | |
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| SteamID64 | 76561198013620065 |
| SteamID3 | [U:1:53354337] |
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| Country | Bhutan |
| Signed Up | July 18, 2012 |
| Last Posted | March 14, 2026 at 5:19 PM |
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I just don't understand how you get in a situation where you can have a heavy defending second
I mean obviously it can happen but not super often
I think what b4nny meant is that rather than just not committing to fights like some passive demos he focuses on consistent long-range dmg via charged stickies and airdets while keeping himself safe
besides that was a while ago and I think b4nny plays more aggressively (and with more heals) than he used to
I've wanted to mentor for it for a while but no one wants me to :<
HazSwagWhy did all major teams start going valley almost every mid rather than house on badlands at the start of this season?
dude that started in like season 6-7
isnt it past your bedtime dude
how hard is your highlander team gonna try
2cthat xen roster is nuts. cant see them not winning im
if any team is well-equipped to win IM 5v6, it's them
I don't understand why the ugc admins use the size and success of their league as a counter-argument for everything bad ever
you know, it's possible that teams could join despite bad admin decisions, right?
well there's no reason to have a tiny-ass mousepad regardless
SteelfirezAs for fighting against scouts. I dunno which RL has the advantage. I think that when playing against good scouts, most soldiers don't rely as much on splash damage.
definitely not true, if the scout has good movement, the best soldier in the world will have to use splash SOMEWHAT
I think the difference between going between a bad and a mid-level setup is huge (going from a shitty wireless mouse/tiny mousepad to literally any gaming mouse/mousepad, getting a computer that can hit your monitor's hz in fps), but that the difference between that and an extremely good computer is fairly negligible in the long run
I don't think there's a single soldier good enough with the direct hit to justify running it full-time
in a situation where airshots are not just likely, but hugely beneficial (holding the pt on viaduct, trying to take the roof on gpit as blu), it is useful, but other than that EVERY soldier in the game NEEDS to rely on splash rockets at some point or another
I just thought of another point to add to this
infinite tried to defend the AC team's legitimacy by pointing to the fact that bans are so rare despite all the people they could target if they were corrupt
doesn't that support the idea of publicly releasing demos? if bans are so rare then either a) there aren't a lot of cheaters to begin with or b) the team is not very effective, so either way showing the public the demos seems fine
adding to that, I just feel like, when hacking is so scarce, it's a lot more important to avoid erring on the side of banning the innocent than to err on the side of not banning hackers
what are some good plays/strats that european teams have done/do that you think na teams should adopt
now that you are playing demo, what dyou think about getting a bind that says "RolLeRbEArS"