can you make a classic mixup fragvid plz
Account Details | |
---|---|
SteamID64 | 76561198013620065 |
SteamID3 | [U:1:53354337] |
SteamID32 | STEAM_0:1:26677168 |
Country | Bhutan |
Signed Up | July 18, 2012 |
Last Posted | March 30, 2025 at 4:12 AM |
Posts | 5503 (1.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
1. mix^
2. epsilon
3. LG/TCM/infused
4. LG/TCM/infused
5. LG/TCM/infused
attention to everyone convinced that x or y class is easy as fuck and they play the only class that takes actual skill
skill level is somewhat transferable from class to class and when you main a class it always seems more difficult at first because you start playing it while you still suck at this game and work your way up
then, when you first start playing another class, it seems that much easier because you have improved so much at your first class and a lot of the principles carry over
this is why all scouts think soldier is the easiest thing ever and all soldiers think scout is the easiest thing ever (well, that and the kneejerk reaction to being killed a lot by the other class)
now, that's not to say every class is equal in learning curve/skill ceiling/etc., but you have to understand that your opinions are inherently biased
for instance, I mained demo a lot, and am playing soldier this season. to me soldier seems much easier, but that is in large part because at least half of my hours in demo were from before I got into comp/while I was still like low open
really good read
spawn times entirely dictating the flow of a map is such an obscure notion for a lot of people that they never really learn the map super well, I'm hoping this article does a bit to combat that
Captain_Obviousm4risabecause you are awful at tf2 and make awful posts
You're not qualified to be calling anyone awful.
I feel like this is the part where I finally point out that Captain Obvious is kirby
do a lot of damage and actively try to help out your teammates, please don't play the super-baity "final boss" pocket style, it suxxx
great read, I'm gonna be sitting in a hotel in Prague watching this shit live :D
if a team made entirely of french canadians actually tried and got its best roster possible how good would it be (with kayp or w/e)
just fuckin delete natf2
our community needs to start eschewing short-term benefits in favor of the long term
p.s. it's because LG is better l0l
serious answer: the only good reason I have ever heard for the wrangler being allowed is that engineer would be even shittier without it and it would just be too hard to find people willing to play it
trollish answer: every time people ask to ban it the admins act like massive cunts
http://ugcleague.com/forums/showthread.php?t=11833&page=6
start with my post on p. 6 and keep reading; once infinite comes in you know you've struck gold
ok so let me get this straight
if your team is back at last and somehow manages to back-cap second, then you can run a heavy on second
ok I can't argue with that instance
I just don't understand how you get in a situation where you can have a heavy defending second
I mean obviously it can happen but not super often
I think what b4nny meant is that rather than just not committing to fights like some passive demos he focuses on consistent long-range dmg via charged stickies and airdets while keeping himself safe
besides that was a while ago and I think b4nny plays more aggressively (and with more heals) than he used to