ninjajiro
Account Details
SteamID64 76561198045089889
SteamID3 [U:1:84824161]
SteamID32 STEAM_0:1:42412080
Country Taiwan, Province of China
Signed Up December 1, 2014
Last Posted November 4, 2015 at 6:01 AM
Posts 79 (0 per day)
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#775 HUD editing: short questions, quick answers in Customization

Could anyone tell me what to edit in the .res files so that the killstreak notice can fit my full name?
(Commander Keroro)
Screenie: http://imgur.com/9lUEXIb

Thanks in advance!

posted about 9 years ago
#747 HUD editing: short questions, quick answers in Customization

Could someone tell me how to gett rid of the grey bg on this and turn it to this?

posted about 9 years ago
#732 HUD editing: short questions, quick answers in Customization
ninjajiroSo I have 2 more questions:
First one: how do I enable this? (the you are attacking dialog) Which .res file is the code contained?

Secondly, how do I edit the healer data to make it not overlap with my health? http://imgur.com/HgGiuTF,dWV8Nz3#0

Thanks in advance!
ninjajiroSo I played randomizer today, and I noticed this.
Is there anyway to move the item bars so they don't overlap with the ammo?

On an unrelated note, could someone tell me where all the code related to doomsday is? like what .res files?

Thanks in advance!

Still needing help on these questions, Sorry if it's a bit much, but any help would be appreciated!

posted about 9 years ago
#720 HUD editing: short questions, quick answers in Customization

So I have 2 more questions:
First one: how do I enable this? (the you are attacking dialog) Which .res file is the code contained?

Secondly, how do I edit the healer data to make it not overlap with my health? http://imgur.com/HgGiuTF,dWV8Nz3#0

Thanks in advance!

posted about 9 years ago
#708 HUD editing: short questions, quick answers in Customization

So I played randomizer today, and I noticed this.
Is there anyway to move the item bars so they don't overlap with the ammo?

On an unrelated note, could someone tell me where all the code related to doomsday is? like what .res files?

Thanks in advance!

posted about 9 years ago
#698 HUD editing: short questions, quick answers in Customization

Hi guys, back with another question:

Is there anyway to move the votebox down? As you can see here, it's blocking my spectator health.

Any help would be appreciated!

posted about 9 years ago
#3453 Show your HUD modifications! in Customization
b4stianninjajirocollycathttp://i.imgur.com/ZSGF9rB.png
Hi guys,
I've been wanting to implement the zimhud control points into my hud like in the picture, replacing my controlpointicon.res, but it never works! :(

Any help with this would be greatly be appreciated! :)
It has nothing to do with your controlpointicon.res, just add the 'sprites' folder in materials to your HUD.

Wow, thanks a lot, I had no idea it had to do with sprites. Thanks b4stian for answering my questions!

posted about 9 years ago
#3451 Show your HUD modifications! in Customization
collycathttp://i.imgur.com/ZSGF9rB.png

Hi guys,
I've been wanting to implement the zimhud control points into my hud like in the picture, replacing my controlpointicon.res, but it never works! :(

Any help with this would be greatly be appreciated! :)

posted about 9 years ago
#689 HUD editing: short questions, quick answers in Customization

Also does anyone know where to edit the transparency of the kill notice to make it like this? http://i.imgur.com/UAlItlH.png

Sorry if it's been asked before and thanks!

posted about 9 years ago
#687 HUD editing: short questions, quick answers in Customization

Could someone help me make my control points look like tthis?
I tried copying the stuff from controlpointicon.res but my points stayed default. :(

Any help is appreciated!

posted about 9 years ago
#678 HUD editing: short questions, quick answers in Customization

Hi guys, I got a quick question:
So I'm using broeselhud and as you can see: http://imgur.com/K6puY1Z,nkoeBl0#0

there's no ready up like here: http://imgur.com/K6puY1Z,nkoeBl0#1

So how can I add the ready up sentence?

Thanks in advance!

posted about 9 years ago
#662 HUD editing: short questions, quick answers in Customization
f_blueOkay, good for you then. Take it as a general rant, I'm too sensitive regarding the issue I explained. The CapNumPlayers without x works for all broeselhud users, so the problem is somewhere on your end. My last guess: Do you have Mac OS? Some fonts are incompatible with Mac OS, it could explain your problem.

Nah, it was the problem with the font definition, I fixed it now. Thanks for being patient!

posted about 9 years ago
#659 HUD editing: short questions, quick answers in Customization
f_blueDon't run a "modified version" if you don't know how to edit stuff. Sorry to be this rude but I've seen so many people like you and it doesn't make sense to me at all. I even explained that changing one file is not enough for the matter at hand and you still ask this stupid question. Just use an updated version (broeselhud 2.9 or broeselhud_blue). It's easier to replicate your modifications than editing all the updates into your version.

What you are missing is the font file or the font definition in clientscheme.res by the way.

Okay, but I have learned how to edit things correctly using rays' tutorials and also doodles' tutorials. I have the "surfaceNumbers18" definition in clientscheme.res. I've also tried using broeselhud_blue but the "x" symbol still appears.

posted about 9 years ago
#656 HUD editing: short questions, quick answers in Customization
f_blueninjajiroSpecifically, I'm trying to disable the "times"(x2/x3) symbol that normally shows up when more than one person is capping.broesel realised this by creating a font file that only contains numbers and nothing else (Surface-Numbers.ttf). The x doesn't get displayed because it's not defined in the font. Of course clientscheme.res and controlpointicon.res have to be edited accordingly. So it's not exactly easy to implement in another HUD.

I'm actually using a modified broeselhud of my own but it still displays the "x" symbol as you can see here:http://imgur.com/9cF3S5r

Here is what I've got in my controlpointicon.res:
What should I change?
"Resource/UI/ControlPointIcon.res"
{
"ControlPointIcon"
{
"ControlName" "EditablePanel"
"fieldName" "ControlPointIcon"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "26"
"tall" "26"
"visible" "1"
"enabled" "1"
}

"Countdown"
{
"ControlName" "CControlPointCountdown"
"fieldName" "Countdown"
"xpos" "0"
"ypos" "0"
"zpos" "4"
"wide" "26"
"tall" "26"
"visible" "1"
"enabled" "1"
}

"CapPlayerImage"
{
"ControlName" "ImagePanel"
"fieldName" "CapPlayerImage"
"xpos" "0"
"ypos" "0"
"zpos" "3"
"wide" "9"
"tall" "16"
"visible" "0"
"enabled" "1"
"image" "capture_icon"
"scaleImage" "1"
}

"CapNumPlayers"
{
"ControlName" "Label"
"fieldName" "CapNumPlayers"
"font" "surfaceNumbers18"
"xpos" "2"
"ypos" "-5"
"zpos" "4"
"wide" "23"
"tall" "36"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "#ControlPointIconCappers"
"textAlignment" "east"
"dulltext" "0"
"brighttext" "0"
"fgcolor_override" "0 0 0 255"
}

"OverlayImage"
{
"ControlName" "ImagePanel"
"fieldName" "OverlayImage"
"xpos" "17"
"ypos" "0"
"zpos" "4"
"wide" "8"
"tall" "8"
"visible" "0"
"enabled" "1"
"image" "capture_icon"
"scaleImage" "1"
}

"CPTimerLabel"
{
"ControlName" "CExLabel"
"fieldName" "CPTimerLabel"
"xpos" "0"
"ypos" "0"
"zpos" "0"
"wide" "9"
"tall" "20"
"visible" "0"
"enabled" "1"
"labelText" "60"
"textAlignment" "center"
"dulltext" "0"
"brighttext" "0"
"wrap" "0"
"font" "ControlPointTimerSmaller"
}

"CPTimerBG"
{
"ControlName" "Panel"
"fieldName" "CPTimerBG"
"xpos" "0"
"ypos" "0"
"zpos" "-1"
"wide" "52"
"tall" "26"
"visible" "0"
"enabled" "1"
"image" "../sprites/obj_icons/icon_obj_timer"
"scaleImage" "1"
}
}

posted about 9 years ago
#648 HUD editing: short questions, quick answers in Customization

Does anyone how to make the control point look like this?
http://imgur.com/qN32E2j

Specifically, I'm trying to disable the "times"(x2/x3) symbol that normally shows up when more than one person is capping.

Thanks~~! and Happy Holidays!

posted about 9 years ago
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