*heavy from team fortress 2 voice* how could this happen?
Account Details | |
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SteamID64 | 76561198036906502 |
SteamID3 | [U:1:76640774] |
SteamID32 | STEAM_0:0:38320387 |
Country | United States |
Signed Up | August 22, 2013 |
Last Posted | May 14, 2020 at 1:26 AM |
Posts | 394 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | .30 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
8200 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Corsair M65 |
Keyboard | Coolermaster CM Storm |
Mousepad | Magic: the Gathering playmat |
Headphones | Audiotechnica ATH M50 |
Monitor | Asus VG248QE |
Whenever someone whines that miserable expression, 'That's Life', and nods his head with kindly condescension, I remember Hedgehog Hero. I see his narrow white fist pounding the table so that the mouse and keyboard dance and I hear his passionate contradiction, made with all his strength: 'No! That's not life! That's not life at all, unless you make it like that yourself!"
How tall and thin he is. Sometimes it seems to me that he is constantly growing, not in the same way as children, but as if a reaction to gravity were constantly trying to pluck him free of the ground.
One night at LAN, I see him from behind as he stands in front of the sliding glass door of our AirBnB, and I start. For it seems as if there were a tree in the room.
When I think of Hedgehog Hero, from a distance, his shape is that of a flame, and I would like to stretch my fingers to warm them at his blaze. I am not the only one who has the same desire. In the evenings, his mumble is often full of chilly people. They arrive one by one and look askance at one another; each of them believes the others an interloper.
Indeed, I have never met so many unhappy people as in Hedgehog Hero's company. Their unhappinesses are different, but all of them are alone and all of them believe they have fallen from the tree of life. Their lamentation echoes and multiplies as they bump into obstacles, and the obstacles are other people.
Hedgehog Hero is the only person it does not affect. He allows it to pass through him, and it sinks into the shade of the valley of silence, so that they may forget.
You too, might need to forget. Get this man on your team.
i've made the (poorly received) argument before that a sniper nerf and spy buff would have a positive impact on 6's, because a failed spy pick often results in a spies death and an opportunity to push, whereas a failed sniper pick generally leads to countersniping and gridlock. that being said OP is way off base i think, amby nerf is kinda dumb granted but its a band aid of a weapon that only existed to artificially prop up a class thats not capable of killing good players with its basic skill set well enough, and dead ringer is (imo) just a fundamentally flawed weapon concept.
also i am totally a proponent of the generalists and specialists argument, but there is a difference between a class being a specialist and a class being almost universally a less flexible and less capable version of another class (i.e. spy vs sniper)
this is the worst series of posts ive ever read
yeah i just went and re-read some stuff and realized i had misunderstood, apparently mobile players will still be able to queue with pc players (same with pc/ps4 and pc/xbox) but only in cases in which they are in the same party, and they'll play on PC servers. mobile players will get their own servers for all mobile players though, so there won't be too much cross contamination of skill levels
oh all that being said, the mobile thing is really dumb and has pretty terrible consequences for average skill level in a given server, since the phone gamers are cross platform with pc
idk why self described serious gamers dislike fortnite so much. it's basically as close as you can get to an ideal AAA casual multiplayer game. the devs are super involved, the game gets weekly content updates and balance adjustments. also it actually feels good to play in a lot of the same ways that tf2 does because it stays away from the trappings of modern video games like canned animations, low player mobility and speed while airborne, removal of momentum etc. the only real "problem" with the fundementals of the gameplay is that weapon spread is randomized and bloom based, but they are supposedly working on changes so that's not how the guns work anymore, or at least they were at one point. also, it actually has an artstyle and reads well while you're playing. i don't care if a game looks cartoony or realistic, but it's nice to have some consistency in the visual language of the game instead of just mashing together a bunch of photoreal elements and calling it a day. there are almost no situations that i've been in where i died because i didn't see a player as a result of them blending in with something accidentally.
on top of all that, the games systems are pretty well designed and you generally feel like you made a mistake when you died, not just that you got unlucky. the guns are balanced so that someone with a lower quality gun almost always has an opportunity to catch someone with a higher quality gun off guard and get the kill, and you're rewarded pretty heavily for playing aggressively and knowing how to build well.
in a surprising turn of events, catface has been taken by a charlatans misrepresentation of his own wrongdoings
seems like a cool game tbh
shoutout spades_slick
kev i'll break it down as simply as possible for you here. capitalism is driven by profit. profit, at it's most basic level, is one person taking something from another person for their own gain. this is, in the view of people who are left of liberal, a bad thing for humanity. it would be better if things weren't driven by a need for profit, and if economic inequality wasn't so massive a gap.
marxist's post lays out some specific problems:
-markets deliberately underproducing a good to drive the price of it up (artificial scarcity)
-advertising's negative effect on consumer awareness through manipulation.
and explains how those problems could be solved in a communist state. there are lots of other issues with capitalism, but i don't want to make this post too long. if you want a more comprehensive list i'll try to make one, although i'm less well read on capitalist critique than marxist by a long shot
hrMarxistActually medic in TF2 is the perfect communist - as contrary to the comic book version of "everybody is equal" communism's maxim is based on the biblical quote from Acts (if you're curious 34: Neither was there any among them that lacked: for as many as were possessors of lands or houses sold them, and brought the prices of the things that were sold, 35: And laid them down at the apostles' feet: and distribution was made unto every man according as he had need.). "From each according to ability, to each according to need" (Marx in the Gotha Program) thus the medic, who has the ability to heal, ought to distribute them to where the need is greatest ;) In general doing so should result in a pretty good performance. One could argue poor medic play is often the result of putting heals where they aren't most needed kinda like capitalism ;)What would happen if medics could heal themselves?
because medic is incapable of winning the game alone because of his skillset, he is still reliant on the abilities of each of the other classes in the game. thus, a majority of the medics heals would still be distributed to the team, while each member of the team contributes some portion of their unique abilites back to the survival and success of the medic. now, it's important to realize that not all classes are created with perfectly equivalent worth - most players would agree that a scout pick hurts your team less than a medic pick. however, most players would agree that losing any one piece of a team represents a significant disadvantage. from this, the maxim "From each according to his ability, to each according to his needs" is borne out.