my masterpiece
Account Details | |
---|---|
SteamID64 | 76561198036906502 |
SteamID3 | [U:1:76640774] |
SteamID32 | STEAM_0:0:38320387 |
Country | United States |
Signed Up | August 22, 2013 |
Last Posted | May 14, 2020 at 1:26 AM |
Posts | 394 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | .30 |
Windows Sensitivity | 1 |
Raw Input | 1 |
DPI |
8200 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Corsair M65 |
Keyboard | Coolermaster CM Storm |
Mousepad | Magic: the Gathering playmat |
Headphones | Audiotechnica ATH M50 |
Monitor | Asus VG248QE |
someone wrote "here's a tip, get a better job!" on the receipt. hell, i guess i took his advice to heart, and later that day i became the ceo of the biggest company in the world. i never found the man who gave me that tip, but if i do, he'll have my profound thanks.
yeah but faceit has no real playerbase and has wildly imbalanced games as a result of that. if there were a functional mm system then, just by virtue of being in the game, you'd be able to queue up, get a game in minutes, and have it be decently balanced just like every other game with a competitive matchmaking system.
its interesting and bizarre that so many of the balance changes they've made are huge moves in the right direction but are also insanely complicated. the atomizer is a perfect example. what exactly would be wrong with a bat that has -10 or -15 damage and gives you a 3rd jump while active and doesnt have any other stats? for both casual and competitive players that's clearer and more straightforward as to what advantages and disadvantages it gives you over the default bat. it has a clear niche as a sidegrade.
with its stats now it has all of these nonsensical rules like the slower pull speed and minicrits while airborne, which are super contradictory and make things way more confusing for casual players who are actually trying to make sense of whether a weapon is good or not while also enabling stupid shit to happen in competitive, whether the 50% slower pull time fucks up someones muscle memory and causes them to miss a jump or if some scout gets a really dumb kill based on the fact that they arbitrarily had minicrits.
i guess all im trying to say is im happy they are moving in the right direction with getting weapons consistently balanced but why does every single weapon have to be so complicated?
bubblebobblerI wrote this in literally 15 minutes and I might be one of those deluded spuf losers but I'm p sure this is just straight up an improvement to the things I wrote about, I haven't played this game in like a year
yeah youre wrong about like 90% of those
the only reason they increased the strength is because basically everything else about it is a nerf. airblast has always sucked as an ability, but its annoying as a mother fucker. this is a win win if they managed to make it both more powerful generally(unsure) and less annoying (definitely the case)
maybe before making assumptions about how good or bad pyro will be with the addition of a jetpack we should wait until, i dont know, any concrete information at all exists about it?
lazarus is also probably the coolest custom map ever made and im extremely hyped that its in the update
Stylaxnitethey're literally giving pyro a jetpack
Not metaphorically?
no, literally
they're literally giving pyro a jetpack
if they give pyro a jetpack then its only fair that demo gets a glock
seems like there is a lot more to discuss in this thread