sopsDoesn't it make you racist if you actually think of black people when someone mentions an ape?
this is the dumbest thing i've ever read on this website, and i've read a lot of sheepy posts
Account Details | |
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SteamID64 | 76561198036906502 |
SteamID3 | [U:1:76640774] |
SteamID32 | STEAM_0:0:38320387 |
Country | United States |
Signed Up | August 22, 2013 |
Last Posted | May 14, 2020 at 1:26 AM |
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Monitor | Asus VG248QE |
sopsDoesn't it make you racist if you actually think of black people when someone mentions an ape?
this is the dumbest thing i've ever read on this website, and i've read a lot of sheepy posts
bump, still looking
i didn't realize this place would turn into hltv so quickly
one time i saw a dude with a scattergun named "kurt cobains shotgun" and i think about that a lot
i've got 2, add me
the point of dev textures isn't to look pretty, its to clearly signal to players which parts of the map are owned by each team. you shouldn't be concerned with the dev textures (either negatively or positively) at this state in a maps feedback cycle. think about how the map is going to play, not how its going to look. the looks will get better over time during the development cycle.
arosethis may be obvious to others but Celsius or Fahrenheit?
just making sure :/
celsius, if it was fahrenheit then a hot summer day would just destroy everyones cpu
http://www.adultswim.com/videos/fishcenter/
this doesn't totally count as a podcast but i still listen to it daily
just a few more to build on benroads post
you can get caught on this clip fairly easily if you jump towards it, i would smooth it off to this side as well
i would consider clipping this climb onto the rock somewhat, its frustratingly easy to get caught on the slanted surface of the rock as you jump up and get caught in a surf for as long as you hold W
i really dont like how the area around the 2nd forward spawn is clipped, if you jump off of the door towards the 2nd point you catch your head pretty frequently
edit: 1 more thing
pushing this stack of planks back but not moving the clip sort of ruins the soldier mid forward spawn rollout, in the old version of the map you can jump off of those planks and pogo on the roof the the mid shack to the other sides saw entrance, but with the planks pushed back you cant get the same amount of momentum from that first jump
hey folks i'm nite
i'm looking to potentially play any non-med class in open. my strongest class is soldier, and i am comfortable playing both pocket and roamer. i'm confident that i could play mid open as a soldier in either role.
history
season 18 steel 6's on Maelstrom
season 19 gold 6's on SixSadBoys/STEEL_SMASHERS (also played in scrims for the open team SixSadBoys esea season 20)
also i can pay my own fees
god dammit people its my BIRTHDAY, why are you doing this to such a well intentioned thread????
Its also my birthday but im willing to share
Screwballnitethere is a difference between aesthetic design and believable design. things can be painted lime green in the real world. but you never see disembodied partially see-through arms floating in front of you.Pretty certain if i rocket jumped in the real world our set my hat on fire i would die.
Realism has NEVER been a concern with TF2. Gameplay is. Viewmodels blocking my view affect gameplay more than slightly glitched viewmodels. And if they really cared about that they can get to work on all the broken clipping in the game. http://i.imgur.com/CZShNxv.png
are you aware of the concept of suspension of disbelief?