omni
Account Details
SteamID64 76561198025858897
SteamID3 [U:1:65593169]
SteamID32 STEAM_0:1:32796584
Country England
Signed Up September 5, 2012
Last Posted September 23, 2021 at 2:47 PM
Posts 1339 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC2-A
Keyboard Ducky Mini
Mousepad Overclockers' Fuck Off Huge One
Headphones  
Monitor BenQ XL2411T
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#24 First ever huds.tf contest in Customization
aieraIf anyone is struggling for inspiration, I think a Smash Bros themed hud would be cool.
http://www.azfonts.net/load_font/genuine.html (This is the font they use for Project M)

Actually been after a Smash font for a while, wanted to do that kind of HUD myself. If nobody else does it for the contest, I'll start it as a side project.

posted about 9 years ago
#1191 HUD editing: short questions, quick answers in Customization
Mubbybefore I change 255 to 50.
http://imgur.com/pT3Zupz
after.
http://imgur.com/sdOUsrc

Take a screenshot of what it looks like when you change the opacity to "0"

posted about 9 years ago
#1189 HUD editing: short questions, quick answers in Customization
MubbySo another problem. I've tried messing around but I only want the background of the killfeed to go transparent but the whole bunch of the colours do. How can I fix this?

It all goes transparent when I change the
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 50" [$WIN32] <--- That one.
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]

Describe "it all goes"

Also, you can get away with removing:

"BaseBackgroundColor"	"255 255 255 255"		[$X360]
"LocalBackgroundColor"	"255 255 255 255"		[$X360]

You don't need that really.

posted about 9 years ago
#1187 HUD editing: short questions, quick answers in Customization
MubbyQuick question, again.
>w> I need to learn more before down a full on hud for a contest.
anyway.... how would I make a colour for e.g. white, transparent.
like.
lets say I have this.
"BaseBackgroundColor" "255 255 255 255" [$WIN32]
"LocalBackgroundColor" "255 255 255 255" [$WIN32]
"BaseBackgroundColor" "255 255 255 255" [$X360]
"LocalBackgroundColor" "255 255 255 255" [$X360]

How'd I make each one of those white colours transparent?

The last number is the opacity. So change the last 255 to something lower.

posted about 9 years ago
#1185 HUD editing: short questions, quick answers in Customization
MubbyQuick question.
Where can I edit the killfeed?

scripts/hudlayout.res, HudDeathNotice

posted about 9 years ago
#62 The person who posted above you... in Off Topic

Sim? Can't RJ.

posted about 9 years ago
#1183 HUD editing: short questions, quick answers in Customization
slicrickgamingso I figured out the command for having the server map time left shown without pressing tab. I was wondering if I could change the font and its size/placement, etc. If so, where do I change it?

hudobjectivetimepanel.res, under "ServerTimeLimitLabel" and "ServerTimeLimitLabelBG"

posted about 9 years ago
#1181 HUD editing: short questions, quick answers in Customization
MubbyAnother question.
I'm trying to move the model of the player (the playermodel showing your hats & etc.)
the code is like this.

] // player class data
"HudPlayerClass"
{
"ControlName" "EditablePanel"
"fieldName" "HudPlayerClass"
"xpos" "270"
"ypos" "0"
"zpos" "1"
"wide" "f0"
"tall" "480"
"visible" "1"
"enabled" "1"
}

anyway I'm trying to make it up and I'm trying everything but I can't do anything.

Move all the other elements in that file instead.

slicrickgamingQuick question - I can't seem to figure out how to make the demoman shield charge wider. I can change the placement, but not the width... The width on both, huiddemomanpipes.res chargemeter and hudlayout.res demomanpipes are 200, but its still the default width...

Check the xpos positioning of the chargemeter as well. It may be getting cut off by the hudlayout.res width.

posted about 9 years ago
#1175 HUD editing: short questions, quick answers in Customization
NoFapMy HP turns green while buffed, but doesn't become white after buff expires. How do i fix it?
//Health Bonus Pulse
event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage 	Alpha		"255"		Linear 0.0 0.2

	Animate PlayerStatusHealthValue FgColor "100 255 100 255" Linear 0.0 0.075

	RunEvent HudHealthBonusPulseLoop	0.4
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse 0.0

	StopPanelAnimations PlayerStatusHealthValue	0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0
	StopEvent HudHealthBonusPulseLoop 0.0
	StopPanelAnimations PlayerStatusHealthValue 	0.0

	Animate PlayerStatusHealthValueTarget FgColor "White" Linear 0.0 0.0
}

Remove "target" from the last line of that quote. Should be PlayerStatusHealthValue, not PlayerStatusHealthValueTarget.

posted about 9 years ago
#6 how to disable player model in bottom left corner in Q/A Help
HerganomniKBlaircl_hud_playerclass_use_playermodel 0
That's what he's already using.

If you want to get rid of it, you need to edit the hud file "resource/ui/hudplayerclass.res"

Inside that file, there is a panel called "HudPlayerClass", inside that, there is a value for "visible" that should be set to "1". Set it to "0" instead.

Why is it in your hud in the first place actually? I'm curious

Because I find the 3D models useful, and I never bothered removing the class image because I don't care that much.

posted about 9 years ago
#1167 HUD editing: short questions, quick answers in Customization
cosmo_thefaggotWhat does xpos represent and what does y and zpos mean aswell

xpos represents the horizontal position of an element

ypos represents the vertical position of an element

zpos represents what "layer" the element sits on. Say you have 2 hud elements sat directly on top of one another. If one element has a zpos value of "2", the another has a zpos value of "1", the element with the highest value will be displayed on top of the other.

posted about 9 years ago
#3 how to disable player model in bottom left corner in Q/A Help
KBlaircl_hud_playerclass_use_playermodel 0

That's what he's already using.

If you want to get rid of it, you need to edit the hud file "resource/ui/hudplayerclass.res"

Inside that file, there is a panel called "HudPlayerClass", inside that, there is a value for "visible" that should be set to "1". Set it to "0" instead.

posted about 9 years ago
#4 I'm Making Steam Avatars in Off Topic

Oh fuck yeah I've been wanting something drawn by you for the longest time dude

posted about 9 years ago
#19 First ever huds.tf contest in Customization
raysSounds like fun, I might be down for this.

Glad to see you finally putting this idea into action, Omni. :>

Nice one Rays, it'll be good to see you back in action :)

MubbySo I started working on something.
It's in it's baby stages just made up quick.

http://imgur.com/a/CYx8D
and
https://www.dropbox.com/s/eydn7qgk9o9pmak/TeamPlumberHUD.zip?dl=0

Nice start man. You should definitely make a post on huds.tf in the In-Game UI Development Contest forum.

posted about 9 years ago
#16 First ever huds.tf contest in Customization
kKaltUuWill the prize pool be doubled if you can somehow incorporate carrots into the HUD?

No but I'll send whoever makes a carrot based HUD a real life carrot with my name on it

HerganSooo, this is only for the in-game hud right? Not menus and stuff

Yep, just the in-game stuff. All the specifics are on post #3 of the huds.tf thread.

posted about 9 years ago
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