Been streaming the creation of a new HUD. Will stream every time I edit it.
Account Details | |
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SteamID64 | 76561198025858897 |
SteamID3 | [U:1:65593169] |
SteamID32 | STEAM_0:1:32796584 |
Country | England |
Signed Up | September 5, 2012 |
Last Posted | September 23, 2021 at 2:47 PM |
Posts | 1339 (0.3 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
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Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | Zowie EC2-A |
Keyboard | Ducky Mini |
Mousepad | Overclockers' Fuck Off Huge One |
Headphones | |
Monitor | BenQ XL2411T |
You should Dread, Not! You should be thankful that he has taken that shitty hat from your backpack.
v2.0.6 - Little Bits
Changelog:
- Fixed Class Models rendering incorrectly in Class Selection menu.
- Redesigned Item Quickswitch Panel
Screenshot of new Item Quickswitch Panel
Getting to the point now there's nearly nothing left for me to edit. Maybe I'll start on a new HUD?
Sorry it took so long from when you submitted it. Been a little distracted lately heh.
Who is going to kill european TF2 now
ninjajiroMr_Harvardno no, ur not understanding, the loose cannons charge meter is the same as the stickies chargemeter in huddemomancharge, so you cannot change its position separate from the stickybomb launchers charge meter as far as anyone knows
then how can I move the shield charge meter so it doesn't overlap?
huddemomanpipes.res controls the shield meter
flameHerganflamethats not whats happening though, that's literally a download and rehost, communityhud isn't even a thing anymore since google projects got discontinued.
It's the one I updated, I didn't hosted your files, it doesn't even have the same name of the repo
the moral of the story is it's not yours to host.
I don't see the issue for the benefit of the community. Many people have forks and reuploads of old yahud, for example. Unless you're discredited, I don't see any problem.
This is so fucking clever. I'm not sure why we never approached it this way before.
"The viewmodel_fov convar is now clamped to valid values"
What exactly are these valid values?
v2.0.5 - Less Files More HUD
Changelog:
- Changed folder management for the HUD. Colors have been separated into their own folders with the files only needed to change the HUD's default Blue color.
- Updated Item Rename Panels
- Removed Duck Scoreboards
- Added optional Rainbow Effect to full Ubercharge (credit to Raysfire)
- Updated Vote Panels
- Changed default Scoreboard background color
- Changed position of Respawn text (it's now neatly tucked away in the bottom left)
This update is pretty significant. I don't know why, but I never considered just adding the additional colors for the HUD as the files that just change the colors. I didn't need all the other files to go with it 7 more times. So now, the files for different colors are inside their own, small folders.
The issue with this is newer people to installing HUDs may have a hard time with it. Just copy the files from the color you want into the noto or noto_minimal, accept the file replacements and you should be good to go.
Yeah, I get quite a few due to having all my high priced shit on outpost. I also get a lot about huds. I just deny everyone I don't even want friends anymore.
KanecoAre pickups accepted into the top 10 or only the MoGs?
I edit a few videos but I feel very conflicted about editing my own frags for our channel so I might send a couple of demos your way :)
I can imagine so, I believe a few tf2center clips have gotten in recently, although I may be wrong
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Yes it is. Do you even have 3d class models enabled in your game?
StaticVoidAlso, if I were to release updates, such as I've already have for custom crosshairs, 6v6 and normal scoreboard options, etc, would I have to request the change through you, or is there a way to edit my own HUD.tf page?
Just request the change, it doesn't take me that long to do.