I was in talks with some big companies to sponsor a $1000000 TF2 major but then they opened b4nny's stream on twitch and pulled out...
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Last Posted | November 28, 2024 at 5:08 PM |
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Anyone remember AUTOBOTS getting expelled from the league for insulting the infamous ETF2L admin Buffalo Bill?
Admirable. Crack clan was never the same after he left.
2012 tf2 > 2018 tf2
Ban the crossbow. Reverse the demo nerf. Get rid of medics running in scout speeds. Perfection.
An actual good decision by ETF2L? April Fools!
https://www.youtube.com/watch?v=KkRcF7Lwcs0
clearly best overall winner tbh
gemmside note, is it vertical velocity or just speed in general? i've suspicions it's speed since ive taken high fall damage from low heights due to horizontal knockback in the past but im not sure
vertical velocity
just look up dudes, no need to ban this
TwiiKuu#5
#6
I'd be happy to change the OP with PugChamp Rules (timelimit 30, windiff 2, windiff min 5), IMHO this thread is more about finding a compromise to abolish ESEA ruleset (mainly the two halves), all in all there's not a huge amount of deviation from ETF2L/OZ ruleset.
Min windiff 2 should be an improvement to the ruleset in the OP. It would still end certain games too soon. I'd say ending a 5-3 match with 5 minutes on the clock would still be undesirable because that's when the crunch time kicks in.
Winlimit 5 sometimes ends games prematurely when a comeback would still be possible. This is especially bad if there's a fast paced game ending way too soon. It does not eliminate dead time at all any more than windifference 5 would, unless the win condition is met, which is rarely because stalemating is still going to be a desirable strategy for the winning team if the time limit is still 30. Both the EU and the ESEA rulesets are better than this compromise.
Edit: this has been tried and tested before. Not sure what's different this time around.
cu@
Edit: Hotels and travel booked!
Stinson_OutAm I the only one who is happy about the fact that there is yet another TF2 event? As Toast said, people who preferingly play Highlander come to 6v6 LANs regardless because they want to hang out with their friends that they play with online week in and week out. Why cant it be the other way round?
I have honestly never wondered what gamemode is being played at a LAN when considering to attend. Logistics, accommodation, and in the end budget was always a far more important concern. I love TF2 and I couldnt care less if I am playing 9v9 or 6v6., LANs are awesome! Cu@!
My body is ready for the shit and the downfrags I am about to get for this.
Low effort troll.
gemmStarkiegemmall the tool does though is stitch it together into a nice demo, other games will also have tools to do that or tools for swapping saves quickly etc. should still be called segmented imo but w/e at this pointwell you could have loads of segments in quick succession with multiple in a second, doesnt really seem like a segmented run to me
as do many segmented runs in other games (depending on the level of fidelity they're aiming for), just because a tool is involved doesn't make it TAS
The definition of TASes differ from community to community, so you are not entirely wrong. However it is considered a TAS in the TF2 community.
midk bout that man, this season
a 6th place team beat a 5th place team
a 5th place team beat a 3rd place team
also a 4th place team beat a 2nd place team
sure not all of invite is completely competitive but outside of froyo its definitely not as cut-and-dry as u think
i do think once u get out of top 6 things get very onesided, though
That's not my point. The point is that you should spend the money getting 12 NA teams there on getting intercontinental teams so that you would have greater competition.