Been experiencing crashes everytime I launch an offline map although it seems to work flawlessly on any online server with the new "Stock headsfeet" version, not sure what might be causing that or if I'm the only one in that case
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SteamID64 | 76561198088600319 |
SteamID3 | [U:1:128334591] |
SteamID32 | STEAM_0:1:64167295 |
Country | France |
Signed Up | August 4, 2014 |
Last Posted | February 29, 2024 at 8:18 PM |
Posts | 197 (0.1 per day) |
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creeprootFixed an issue where values computed from server bounded ConVars could be incorrect on the client and therefore possibly exploitable
this is the only thing in the update notes that could point to anything but i have no clue about the implications
https://www.teamfortress.tv/56919/tf2-update-for-8-21-20
its all explained here
mastercomsRemove -dxlevel 91 -full -w 1920 -h 1080
So you recommend setting the resolution through the game and let it remember it every launch ?
+ how useful is the dxlevel launch option versus setting it in an autoexec with mat_dxlevel 91 or are they different ?
raduOut of that list, I think I had -nouserclip -softparticlesdefaultoff, if you determine that the issue is not from the headsfeet vpk I would try and remove "disable_d3d9_hacks" and "cl_clean_texture" (besides the 2 I mentioned at the beginning of the sentence) since I don't see how the other ones would cause this.
After testing, sadly, removing all my vpks did not fix it, neither did removing a lot of launch options - I'm down to this :
-dxlevel 91 -full -w 1920 -h 1080 -freq 144 -console -novid -nojoy -nosteamcontroller -nohltv -particles 1 -nostartupsound
kordyansorry for jacking the thread, what's that?
Hogosakialso sorry about derailing the thread but what are -noff, -nouserclip, -usetcp -disable_d3d9_hacks, -NoQueuedPacketThread?
Alright so my launch options are all from a mix between comanglia's config and mastercoms' recommandations - newer and often better explained. So since I forgot what each of them actually do, I'd recommend going over mastercoms' config or asking her directly (lots of it is also explained here but you'd have to find the right pages and the thread is very long.
e: on mastercoms' website, there's a launch options dedicated sections https://docs.mastercomfig.com/en/latest/customization/launch_options/ So for instance, you have
-nouserclip : uses software clipping instead of hardware user clip planes, FPS increase or decrease depends on your CPU+GPU and graphics API
yerbwhen i used a lot of vpks this would happen, are u using any?
Depends on how you define "a lot" but yes good catch bc I think this is only happening since I updated my headsfeet vpk to the newest 7.3.20 version (I use 5 vpks), I'll test that later.
raduI also had this issue, for me it was from some more uncommon launch options, I would try removing those first.
Do you know which ones specifically may cause the issue ? I tryed removing some of them bc they were either seemingly useless or outdated. I currently have this :
-dxlevel 91 -novid -full -w 1920 -h 1080 -console -nojoy -noff -nohltv -nouserclip -softparticlesdefaultoff -reuse -usetcp -nostartupsound -primarysound -snoforceformat -nosteamcontroller -disable_d3d9_hacks -NoQueuedPacketThread +cl_clean_texture
hey,
so a couple days ago when launching TF2, I noticed that every ALT +TAB I did resulted in a seemingly random chance of getting a weird contrasty image when I tabbed back in tf2 (instead of my usual bright TF2 - I use mat_monitorgamma 1.6 aka the brightest for better visibility). To fix the issue, I have to tab out then back into the game a random number of times before the colors get back to normal. Using the latest nvidia drivers and windows update, everything is up to date and my monitor doesnt have auto brightness or anything like that. I tryed to record screeshots to showcase the issue and have a way to compare but the various programms I tried to capture footage (screenshots or video) never represent what I actually see. So I only have this which is an accurate representation of that annoying constrasty look I'm getting. I'm sure everyone knows that a bright tf2 never looks anything like that.
Any ideas on how to fix it ?
Anyone knows how to make the killfeed look like this please ? Using m0rehud and try to tweak it through the "HudDeathNotice" in HudLayout.res but could only make it either normal or completly blank ...
Hypnotize
You absolutly nailed it, working flawlessly now (with the Shift + 1-9 quick class loadout selection too). Ty so much ! :)
Hypnotize
Alright, so following your recommandations, I replaced my PvPRankPanel.res with the 5.7 version and replaced all the "Menu Labels" for "Main Menu Labels" in MainMenuOverride.res (using the new 5.7 customization that removes the friends list in the main menu). That's a huge improvement, getting the rank/game back (although the progress bar is white and not blue for some reason - not that it matters to me) but also restoring the blue hovering effect (as seen on items in the screenshot).
However, when I click on "Items", I first get this weird visual bug (first click), then an error that shows in console (Unknown command "dimmer_clicked"). The third time I click on "Items", the game instantly crashes. Note that trying to access the "Item" tab when in game or through a bind that lets you see you current loadout also follows the same pattern that leads to crashes after 2 or 3 tries.
With the (very neat) new functionalities you added to the main menu in the last update, I'm having a little issue where hovering over the white buttons doesnt make them pop out and glow in the SourceScheme color. Also the space where you'd find your steam username and casual level (between badge and first item in the menu) is now empty (Screenshot). I looked around but cant seem to find the files that manage those items in the HUD
Btw i'm using m0rehud 5.4 but I have been updating it with new functionalities and customizations as you released them
When the TF2 Grand Final match got prematurely and promptly ended at DreamHack Summer 2016 because the venue had to close ...
https://youtu.be/PJjJJ3Fqm6Y?t=11443
Rockets not going through teammates