loljkI totally misinterpreted the thread title. I thought it said: "WTF happened to my friends, TF2?" In that you were asking the community what happened to all the friends you once had but now are gone.
Punctuation saves lives.
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loljkI totally misinterpreted the thread title. I thought it said: "WTF happened to my friends, TF2?" In that you were asking the community what happened to all the friends you once had but now are gone.
Punctuation saves lives.
Agreed ESEA is probably the most publicly unprofessional organization of significant size I've ever had to deal with - but all it warrants is the appropriate mockery.
Quitting/boycotting is your right, but all you're successfully doing is killing the game for everyone else.
Go spend your energy writing to your representatives about NSA spying or net neutrality or something that has an actual chance of affecting people's privacy/security. There's about a 100% greater chance they might care than lpkane anyway.
If the client didn't make my game run for crap, I would be perfectly willing to give ESEA the benefit of the doubt and let this go until actual issues arise. I can totally believe this is necessary for CSGO - especially with the huge prize pool.
If they fuck it up and do anything shady, I don't think there would be any leniency in the next lawsuit - so they'd be dumb to not have this carefully managed.
The question is how are those of us who want to play TF2 deal with it? My game is nigh unplayable with the client running on non-ESEA servers. Dual boot seems excessive but the only plausible option right now?
I recommended Atlanta to mana and I'll do it again. Housing is relatively cheap as long as you're willing to have a commute and jobs are decently plentiful if you have a degree. Do you mind saying what you're majoring in?
I grew up is Wisconsin and would move back in a minute if I could find a great job but my wife hates the winter and so it's probably gonna be just a dream. Milwaukee and Madison are be great places to live, IMHO.
NC is where my wife wants to live. It's unlikely I'll ever find work there given my field but what little time I've been there it's a beautiful place at least.
You don't say what's important to you besides jobs and maybe weather? If you mind winter at all I'd keep Wisco low. Atlanta is ok, no bitter cold, at least.
It's probably my fault, Saam. I didn't notice how long you were there until it was too late. I'm sorry about that.
We have Newbie PUGs 2.0 that fit the skill level - they don't run on Fridays (because of Newbie Mixes) but maybe they should. There are definitely some regulars from there that fit the profile smobo is talking about and it might be healthy to get them out and leave room for real Newbies.
If it's no class limits and no weapon bans, I wouldn't be surprised if crits are on as well.
It may be a bug - but is it because they're using the same damage reduction mechanic as the batallion's backup - which reduces damage and negates the extra damage from crits?
I can't tell if they were took a shortcut rather than write a new effect or it's an unintended bug.
One thing, with matchmaking coming and no weapon bans - if random crits stay on with MM - then getting details like this fixed or cleared up as an explicit part of the weapon would be nice.
The UGC forums are shit. It might be worth giving it a go and see.
We want to encourage folks, not drive every new person who comes by interested in comp TF2 to some other website.
Not to mention that a fair amount of people here play HL, why not make it easier for folks to try HL with people from this community?
My lifestyle coaching sessions start at $50/hr.
It might be worth considering doing a bit more segmentation this time around so folks with some idea how things work are together and true newbies are in separate ones that can spend some time on basics like rollouts and location names if that's what those players need.
Normally we try to draft a mix of experience to balance them and get beginners alongside folks who have a couple ugc seasons. If this is going to be bigger maybe that's not so necessary. It definitely has a lot to do with why so many seem to take forever to start.
An old teammate of mine used to practice shotgun in MGE solly v. scout by having a little game of it where they'd start with rockets and as soon as they got any damage with one, they'd have to try and finish the scout off with the shotgun.
It made it a bit more challenging/worthwhile for the scout while guaranteeing they always had to use the shotgun for at least one hit to get a kill.
I've been getting home later than usual Friday's lately, but I'll try to get on as close as I can to 9 this week to help. I can draft or coach. Not sure how many/if any folks from the team is free on Friday nights but I love the idea of the team sponsorships for coaching.
I really like the idea of having combo and flank coaches- as long as we have enough to keep them going!
I really like the idea behind 559. It would need some fleshing out but it's actually the first semi-reasonable method for doing pick/ban in TF2 I've heard of.
562 I would like if valve could give us group limits instead of class limits. Say you could have up to 4 offense, 2 defense (or maybe 1!) and 2 support, for example. You could give flexibility but always require that teams decide to give up a valuable class option to run an engine or heavy.
I think I'm having the same issue as well. If a fix is out there, I'd love to hear about it.
The window size is not the issue, the page that loads within the window is super tiny up in the corner and the rest of the window is empty.