plinko
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SteamID64 76561197968530638
SteamID3 [U:1:8264910]
SteamID32 STEAM_0:0:4132455
Country United States
Signed Up August 3, 2013
Last Posted January 17, 2025 at 11:46 AM
Posts 201 (0 per day)
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#14 what is your favorite nostalgic game in Off Topic

Crap you kids is young.

When I was a kid
Mega Man 2
Earthbound
Faxanadu
1943

College-ish
Goldeneye
Super Mario Kart/64
Starcraft
Twisted Metal

posted about 10 years ago
#44 I'm figuring out where to live next; suggestions? in Off Topic

If you're considering Chatt, I would recommend you bypass that for Atlanta or Nashville instead - at least as far as the Southeast goes.

Atlanta weather is much better, we're going to get Google Fiber soon enough and there's a lot more to do. The Blue Ridge and Smoky Mountains are easy access on weekends anyway if that's important to you. Nashville is pretty superior as well.

Portland, OR, is our dream city if we can make the move someday, so as long as you can find work there I don't think you can go wrong.

posted about 10 years ago
#23 pocket open in Recruitment (looking for team)

Filled in on pocket for us the last two matches of the season on a couple days notice and did pretty good work for us. I didn't see much of what a few people complained about, maybe it was a low pressure environment and no big deal blah blah blag but I was impressed, fwiw.

posted about 10 years ago
#40 Cereal Thread in Off Topic

Crispix, dry.

Cereal with milk is gross.

posted about 10 years ago
#26 Unlocks in 6v6 in TF2 General Discussion

When it comes to "useless" weapons - I think the case for unbanning them is pretty strong.
That is, it would seem like fairly big concession to Valve if all of a sudden we opened up the whitelist with a bunch more items and might help bridge that gap a little bit at essentially no cost to the game or community.

Keep the really unbalancing/broken ones out, of course.

And to be fair to our indifferent overlords at Valve, I am pretty sure it's impossible to truly balance this game for 12 and 18 and 24 players in the game at once. It's inevitable the utility of many items are going to scale with the size/compositions of the teams.

posted about 10 years ago
#5 NFO Server Problems in Q/A Help

derp.

posted about 10 years ago
#12 TF2Center Archimedes Cup: Bronze & Grand Finals in Events

It's hard to judge since the key is how well it reached people that aren't in the community, right? And mainly for Europe?

It didn't seem to register at all with the non-competitive TF2 players I know.

posted about 10 years ago
#13 2/14/15 Newer Open teams, how's your midseason? in TF2 General Discussion

We're 3-7 with one ffw.
The schedule was rough, we had 4 of the top 15 teams early in the first three weeks, including all our viaduct matches which is by far our best map as a team.
We got rounds on a couple of some of the middle level teams, so that helps a bit with keeping the motivation up.

We've definitely improved a lot, now that we're getting matched up with more low and low/mid teams we're hoping things go a lot better.
However, I'm not sure if we're improving as fast as we need to to keep up with mid-open teams. We don't get to scrim nearly often enough (HL murders our scrim schedule) and with a lot of our players new-ish to Open we could use a lot more. Also probably the hardest thing about being low-ish is figuring out what exactly you need to do differently - if we knew we'd already be doing it! Everyone recognizes in very broad terms where the mistakes are, but not well enough to avoid repeating them.

Aside from a too-sparse scrim schedule, comms are a big problem for us. We comm OK - but more importantly everyone is slow to react to them properly.Our DM tends to cover up those problems for a fair bit of the match, but not enough to win against many mid-level teams. Inevitably, we bleed a couple players in neutral/stalemate situations and turn them into big disadvantages.
Probably the overriding problem is a lack of a true main caller - we kind of have four little separate things going on all the time and not enough adjustment/cohesion among those little groups. There's not anyone really with the experience/authority to identify and correct those issues.

ESEA has been fine, we had the same server connection issues early but it's been a lot better lately. Scheduling has been better than I expected given our limitations. We haven't had any serious issues with other teams, a very high open team got salty with us for offclassing while we were getting absolutely pummeled, if that was the worst thing that happens for the season I'll call it a pretty big success.

posted about 10 years ago
#2 lf open subs in Recruitment (looking for players)

Pugged with most of this team several times.

All really nice and eager to develop as players and as a team - definitely recommended as teammates.

posted about 10 years ago
#17 thoughts on finding scrims in TF2 General Discussion

We use IRC and it mostly works out.
It would be nice if a few more mid and low open teams used it so the ratio of IM nerds pugscrimming on their off nights was a bit lower, but this way we get a nice variety of teams at or above our skill level to play against.

posted about 10 years ago
#70 state of pugs in TF2 General Discussion
runescape_boy_420tl;dr just forcefully bring back irc pugs they arent unbearable and require less effort than creating a fancy new website

What, exactly, is going to bring them back? Last I checked the channels and servers are still there. If people wanted to use them, they'd be using them now.

Since people aren't actually using them, it's probably a good idea to figure out the issue and look for a solution.

posted about 10 years ago
#20 What would you compare ESEA open to? in TF2 General Discussion

If you believe ESEA is what you want to do, start as soon as you can.
Once you have some idea of how the 6s game works, additional seasons in UGC probably aren't going to make much of a difference compared to just doing it now/next season.

posted about 10 years ago
#36 TF2 Feature Requests and Bug Fixes in TF2 General Discussion

Regular main page news/announcements on major comp events.

Browser support for streams should be a no-brainer

Definitely improve demoui and build in better support for custom HUDs

Build PREC -like settings into the game for automatic demo recording with configurable settings.

Completely overhaul the QP rules:
Loosen restrictions that were popular in good pub communities: e.g. class limits and some forms of reserve slotting (there are probably more). Or allow people to QP to 'community' servers that meet different criteria than the current QP ruleset.
Add SOAP and MGE servers to the QP options or, better, take those mods into the game itself as betas/modes.

Re-activate the beta client and do testing/balancing of commonly whitelisted items again - focusing on the 6s and HL modes (or whatever they want us to play) - to validate Valve or the community's stances on those items . Hold competitions in these beta modes with prizes to encourage top level play and bring balance adjustments into the game accordingly (ie the Valve's game event but ongoing and official).

Develop new official maps in 5CP, KotH and PL that can work in 6s/HL.

posted about 10 years ago
#5 Open software updater?? in Off Topic

I got it a while back when I clicked on an ad unintentionally. It wasn't that hard to clean out, though.

posted about 10 years ago
#6 UGC -> Open S18 prize challenge in TF2 General Discussion

Hey, the deadline is past and we have 13 teams entered (plus one that died). Not bad! I have a google drive doc with the rosters and will start keeping up with standings after this week's matches ends - see the OP for the doc!

If you think someone is sandbagging or ineligible - please send me a PM with the issue and I will check on it.

Remember - results will follow ESEA standings at the end of the seasons!

posted about 10 years ago
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