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Signed Up August 3, 2013
Last Posted January 17, 2025 at 11:46 AM
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#1 LF Medic Mentor in Mentoring

I've been playing medic for about six months now (2 UGC seasons, last season in CEVO-O and now ESEA-O this season with No Homers) and I recognize I have a long way to go but starting to struggle in figuring out where I'm going wrong in specific mechanics or calls. I also think I need to improve my calls (I don't main call for my team but definitely can improve here).
My team plays very flank-heavy so advice in adjusting to that would be fantastic as I think I'm surely not distributing heals and handling positioning as well as I could.

My team is relatively new-ish to Open and it's hard for me to tell where I'm going wrong vs. we're all going wrong - each requires a different approach to start correcting and I want to help us get better every week this season!

I'm looking for someone with a fair amount of experience who could review a couple demos and help me identify flaws and get on the path to correcting them. It doesn't need to be a whole ton of time at all - I really only have weekend nights free (kid, job do a number on availability), but if you can help I'd really appreciate it.

Thanks!

posted about 10 years ago
#8 ESEA Invite: The Mad Men vs. Ding Dong Daddy in Events

5-2 mad men.

posted about 10 years ago
#11 ESEA-O S18 Predictions and Miscellany : Episode 3 "This Just Won't Metalwork" in News
IsoI have to preface this by saying that mean no disrespect to No Homers Club with this post.

Yeah, we definitely don't need any hype for this week (or next). We appreciate the effort but we're still figuring a lot of things out. We're gonna bust our butts to make games out of our matches this week but wasting space on us in these articles seems silly to me with so many talented teams up at the top of open.

If someone wants to cover new/lowish teams separately I think that would be fantastic, though.

For this, I must applaud them and encourage them to do their best in this, their hardest matchup so far this season

No disrespect to Schrute (all cool guys!) but we did get 5-0'd in about 8 minutes by SYOPS already and I hope we can put up a bit more fight this week!

posted about 10 years ago
#78 1/25/15 New Open teams, how are you doing? in TF2 General Discussion

Following up with what drak says, balancing 6s scrims with a couple of HL players on the team is a massive challenge - anyone with good advice on how to deal with it and still scrim effectively - I'd love to hear it.

Also, while I'm posting here - I'm pretty sure that a bunch of people posting in this thread are on teams that would qualify for the UGC->ESEA challenge prize. There are about 8 teams in it, but there have to be some more that are eligible but didn't apply.
I said I'd cut off applications at the end of week 2 of the ESEA season but I've been pre-occupied with other stuff and never chased for more applicants.

So, if you think this thread is talking to you/your team, hop on over and consider applying. If you talk with me on steam/PM me on the forums by Wednesday night, I'll extend the deadline for you. I know the "rules" are a little wonky, but if you're all/mostly brand new, you're probably eligible and it will definitely give your team something to play for in the back half of the season.

posted about 10 years ago
#44 1/25/15 New Open teams, how are you doing? in TF2 General Discussion
RainofLightWe won a match but it was overturned on a technicality.

Look, I would feel sorta bad about that, but it's not like it's a secret that the Wrangler is banned in every league.

posted about 10 years ago
#28 1/25/15 New Open teams, how are you doing? in TF2 General Discussion
MGFreeThe only thing I feel I need to point out is something that someone on this site wrote a post of advice for new open teams and he said "If you haven't played in a paid league before, you as a player and your team will become better at a rate you've never imagined. I played in UGC a bit, in 4s/6s/HL, but I keep going back to a paid league because I grow as a player way more than I ever did in UGC"

To be fair, this is largely true because of who you're playing/scrimming more than it is how much you're scrimming/playing.

Scrimming and playing teams that are pretty much universally working as hard or harder than you were makes a big difference - not to mention that pretty much all of them have the experience/gamesense to capitalize on your mistakes gives you way more opportunity to grow out of bad habits (since they're punished so mercilessly).

posted about 10 years ago
#12 confused new team could use help in TF2 General Discussion

IIRC most of Dedoris played CEVO-O last season, no premium-type fees.
It would surprise me if they were the only ones coming over from CEVO where some of their players don't realize that the league fee wasn't gonna cover all costs of playing the season.

posted about 10 years ago
#1 Newbie Mixes in Events

Woah, Saturday Mixes!

posted about 10 years ago
#24 TF2 Player Rankings Official Thread in Projects

If DPM and HPM are used in the calculation - how are players who take mid-game sub spots handled?

Logs calculates those metrics as if those players had been in for the whole game (I think it doesn't track your portion of the time played, but I have no idea). So, taking a lot of sub spots could easily drag you down, especially since it's likely a fair amount of sub spots are heading into no-win situations that you have no way to know when you accept it.

posted about 10 years ago
#12 New Open Team LFP in Recruitment (looking for players)
Frost_BiteI have never had worse interactions when working with a team captain, and that's including my time in iron hl.

This happens all the time, dude.
Get over yourself.

posted about 10 years ago
#477 ESEA S18 & TF2 in TF2 General Discussion

$25, you're almost there.

posted about 10 years ago
#271 ESEA S18 & TF2 in TF2 General Discussion

A significant deterrent to new players/UGC teams from giving Open a try is the massive gulf in the skill level of the top teams vs. the low/new teams - a lot of folks are slow/wary to pay to get beaten down so regularly for the possibility if ESEA TF2 is around in a year they'll have more of a shot at playoffs in the future.

Keeping skilled/talented teams from being formed in IM if they want to isn't just bad for that team, it's bad for ESEA immediately (if they play in Open, lower fees) and also for the league in the long-run as it keeps players in below their level and makes Open less appealing for marginal players to join.

posted about 10 years ago
#8 shouldnt it be calle d in The Dumpster
MarcatoI love shit posts

http://i.imgur.com/IXG6EWL.png

posted about 10 years ago
#150 eXtv-Vlog: The Future in TF2 General Discussion

I really like the idea of a comp scene that supports locally based teams. I'm not sure if it's really viable but if it works, there's nothing special about A:R that makes it any more viable than any other gametype.

posted about 10 years ago
#106 eXtv-Vlog: The Future in TF2 General Discussion
4812622
http://whitelist.tf/2607 ???

I think you'd have to at least accept the Sandvich, Wrangler, Disciplinary Action and Danger Shield at minimum if not also the Mad Milk and Beggar's Bazooka to satisfy them. But, yeah, my point is they still wouldn't care.
[/quote]

Dreamboat
Lets do it then, maybe we could make a pug group, super expand the whitelist, and if anything we leave in is actually broken/game changing, remove it. See how far we can open up the whitelist?

Because, like I said, 99.9% sure they wouldn't actually do anything.

posted about 10 years ago
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