plinko
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SteamID64 76561197968530638
SteamID3 [U:1:8264910]
SteamID32 STEAM_0:0:4132455
Country United States
Signed Up August 3, 2013
Last Posted June 21, 2025 at 7:58 PM
Posts 205 (0 per day)
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#94 ESEA Season 18 Registration in News

If you're serious about getting everyone signed up early, maybe try offering something to the teams that get signed up/paid early, because it seems that threatening the season/not extending hasn't worked well in the past.

Say every roster with 6 paid a week early could get some 1 week premium codes or let them get a backup "paid" for free, or just a lower rate - that might a bunch of folks to actually sign up before the last minute.

As it is, there's no incentive to not wait for the last minute.

posted about 10 years ago
#28 Pocket / Roamer LFT in Recruitment (looking for team)

Has a thing for baby seals.

Otherwise a good guy to have around.

posted about 10 years ago
#28 WHAT we NEED to do to get comp tf2 more players in TF2 General Discussion
DaStabaj According to this forum thread there IS a 6s admin position available. So if you think you know how/want to change UGC for better, here's your chance.

Confirmed

I think those agitating for a new free league have a good idea in their hearts, but it would absolutely be much more likely that we could successfully grow NA 6v6 TF2 by working to improve/develop UGC than by attempting to take a flyer on creating an alternative that's more likely to fail than succeed.

posted about 10 years ago
#18 Help! If TF2 had CS:GO ranks what would they be? in TF2 General Discussion
BonafideUse slightly altered strange levels

Yes, please.

posted about 10 years ago
#209 Lange's thoughts on the state of competitive TF2 in TF2 General Discussion
xprest1geCompetitive players are probably the most costliest players of any category. New users probably eclipse try hards/competitive players in the steam store purchases. New users are ignorant, it's a new game, they buy random shit, and have tons of fun with no complaints. Competitive players complain and plead Valve to make changes (costs them $$$), and probably don't buy much from the store at all.

I am not so sure about this given the number of unusuals, killstreak and australium items floating around the community, not to mention how many gift wraps have been sold so that top players can sign stuff for people. I am guessing the average 6s player has a much larger than average investment in TF2 than the typical pubber, we just make up a relatively small % of the customers.

posted about 10 years ago
#99 What pub community did you come from? in Off Topic

Came from TheVille. They're fairly anti-comp so it took me forever to get around to 6s.

BUICKUploaded on Aug 18, 2008 by TLR
https://www.youtube.com/watch?v=jW0whT5GxPo

Holy shit, mach4 sighting.

posted about 10 years ago
#43 Sustainability of TF2 as a competitive game. in TF2 General Discussion
flameIt's more 'damn the top invite teams are good, but there's actually no value in putting in the amount of time and practice it would take to beat them'

This is an important point.
Typically, elite sports leagues have salary/roster churn built in that forces teams to keep developing and taking risks.
No one's going to pay up big money to create a dream team to beat Froyo, or for some folks to defect from Froyo and play for other teams with LAN drams.
Age/injury in physical team sports mean the very best players decline and make opportunities for new talent to rise to the top. It's going to be many years before age takes a toll on anyone's skill in TF2. So, it's basically up to them losing interest in playing as much or in playing together for them to decline, making it really hard to exceed them for any teams that aren't there yet.

With no payoff besides the acclaim of this community and pleasing yourselves, why not just cycle out through teams in high open/IM with your friends and have a good time?

posted about 10 years ago
#35 Sustainability of TF2 as a competitive game. in TF2 General Discussion
HidiI think one big step, particularly for NA TF2, is going to be moving away from UGC. We need a place that is going to welcome people rather than scare them away with varying poor decisions and management. For a new league, I'd want to see a structured mentorship program, and a plan for easing players into the competitive scene.

Something is needed, to be sure. I don't see how CEVO or ESEA would cater to this if they wanted to, though. It's hard enough to fill in the paid teams now, imagine if there was a non-shit free option for teams.

posted about 10 years ago
#26 $ 2,000 Boston LAN interest? in TF2 General Discussion

Boston would be great. Would love to go if logistics/dates permit.

posted about 10 years ago
#101 Coolest Alias in TF2 in Off Topic

Anything with toast in it is definitely the worst.

posted about 10 years ago
#11 what do you think of hong kong's umbrella movement in Off Topic

Been following it loosely. I travel to Hong Kong occasionally and it's certainly changed over the 10 years I've been going there.

Given there's a lot of perception that it's mainly/partly fueled by resentment of mainlanders - it makes it difficult for them to win a lot of sympathy from mainlanders which would probably be the best way to get Beijing to loosen the grip a bit.
I am not sure how much they can win or what they should do, but I hope they're successful.

posted about 10 years ago
#14 open team lf players in Recruitment (looking for players)

Coolest dudes. They will be p. good, too.

posted about 10 years ago
#8 plinko LFT Med/Scout Open in Recruitment (looking for team)

Bump.

Had some tryouts, not sure if any will work out but glad to take more in the meantime.

posted about 10 years ago
#37 When did you start playing TF2? in TF2 General Discussion

Sep. 18, 2007, I have no excuse for being this shitty at the game.

posted about 10 years ago
#6 plinko LFT Med/Scout Open in Recruitment (looking for team)

Bump!

Go out of town for a couple weeks and down to page 4.

posted about 10 years ago
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