he's just a great person. like, there's nothing else to say. but if you EVER lay a fucking FINGER on him i will find you.
Account Details | |
---|---|
SteamID64 | 76561198044070635 |
SteamID3 | [U:1:83804907] |
SteamID32 | STEAM_0:1:41902453 |
Country | United States |
Signed Up | October 24, 2012 |
Last Posted | May 24, 2018 at 7:16 PM |
Posts | 319 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.1 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1150 |
Resolution |
1280 x 720 |
Refresh Rate |
120Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie AM |
Keyboard | Noppoo Choc Mini (Blue Switches) |
Mousepad | SteelSeries QcK+ |
Headphones | ATH-M50 |
Monitor | ASUS VG248QE |
still looking! i also come with my own 14-slot server if you're interested
http://i.imgur.com/P9qoGef.jpg
can anyone help me move this so it's readable?
not sure if this is just me, but all of the settings have reset to default and can't be changed.
Gunbladeredddoes anyone else notice the difference in shading between the health and ammo in 1600x900?
is there any way to fix it?
you could copy the current health and ammo files and simply rename the originals _16x9
then proceed to change wide and tall or xpos and ypos values of the shadowing to fit your need.
Im going to say this. Im not going to optimise this entire hud for 4:3
It's easy enough to do by yourself.
with that said I fixed up the scoreboard being cut off in 4x3 and 16x10 resolutions
From testing with 4x3 some hud elements in the wave info panel are not fitting inside the box but oh well
Update in the OP
it's a problem of changing the tall/wide or x/y values don't do the trick. they're still off by a pixel. that being said, im just moving down to 1280x720 to avoid the problem because i really like what you guys have done with the hud
does anyone else notice the difference in shading between the health and ammo in 1600x900?
is there any way to fix it?
redd0tEvery parameter is bound to default killstreak part. They cannot be too seperated including the icon. Move the whole killsteak to a desired location by taking the killcount numbers as a pinpoint, then introduce the killicon, first parameter in the .res file is for positioning the whole killstreak. The rest of the parameters‘ positions are respect to the first one.
so the first parameter is
HudItemEffectMeter
{
"fieldName" "HudItemEffectMeter"
"visible" "0"
"enabled" "1"
"xpos" "94" [$WIN32]
"ypos" "r52" [$WIN32]
"xpos_minmode" "r70" [$WIN32]
"ypos_minmode" "r74" [$WIN32]
"wide" "100"
"tall" "50"
"MeterFG" "White"
"MeterBG" "Gray"
}
how do i pinpoint it?
edit: got it working, still don't know what pinpoint does or if it matters
redd0tBenroadsWhat file handles the like >> thing that goes in the killfeed with a killstreak and can the killstreak number font be changed or is it based on the default font for deathnotices?
Here is a sample for the codes you need, it includes background (BG), killcount (ItemEffectMeterCount) and killstreak icon (KillStreakIcon). Background is optional of course. Fonts can be changed to anything desired, however some parameters like the default background and letter next to it must be disabled:
"ItemEffectMeterCount" { "ControlName" "CExLabel" "fieldName" "ItemEffectMeterCount" "xpos" "48" "ypos" "36" "zpos" "9" "wide" "30" "tall" "29" "pinCorner" "2" "visible" "1" "enabled" "1" "tabPosition" "0" "labelText" "%progresscount%" "textAlignment" "north" "dulltext" "0" "brighttext" "0" "font" "Museo15" "font_minmode" "Museo15" "fgcolor" "234 234 234 255" } "BG" { "ControlName" "ImagePanel" "fieldName" "BG" "xpos" "39" "ypos" "36" "zpos" "8" "wide" "38" "tall" "15" "autoResize" "0" "pinCorner" "0" "visible" "1" "enabled" "1" "tabPosition" "0" "fillcolor" "32 32 32 255" "PaintBackgroundType" "0" } "KillStreakIcon" { "ControlName" "CTFImagePanel" "fieldName" "KillStreakIcon" "xpos" "37" "ypos" "33" "zpos" "9" "wide" "20" "tall" "20" "autoResize" "0" "pinCorner" "0" "visible" "1" "enabled" "1" "tabPosition" "0" "image" "../hud/leaderboard_streak" "PaintBackgroundType" "0" }
when i try to move the killstreakicon, it disappears. any help?
hey guys, i'm redd.
My previous experience in 6's has been roamer on Heroes of Low Open, (http://play.esea.net/teams/77575)
and a long history of tf2 mix's and pug.na's
i really don't have a huge preference on what class or role to play, so pick me up and we'll go from there!
i'm free to play most weeknights, and really want to improve.
http://steamcommunity.com/profiles/76561198044070635/
http://sizzlingstats.com/player/76561198044070635
LionxEricplease send me a new ispWhat skin are you using?
http://i.imgur.com/Hmla4nq.png
Fixed HUD elements not drawing correctly after beginning to record a demo
still no fix for invisible players, but at least this makes fixing it yourself so much less painful
toothThis is a collaborative playlist of frag video music(right now it's mostly TF2 with songs from a few quake videos as well)
http://open.spotify.com/user/1251330131/playlist/0oqeAx1wE9WWejfANQJtbl
Anyone can add songs to it if they'd like!
followed
Your Last.fms, Your Spotifys, your Soundclouds, and anything else. If you stream or listen to music online, please post your playlists below!
http://open.spotify.com/user/123547762/starred
spotify:user:123547762:starred
You could invest in a wrist brace (nightly or full-time) if the condition becomes chronic. Carpal Tunnel Syndrome can become a persistent problem if left untreated, and can start from something as simple as the repetitive movements made by using your mouse.
For right now ibuprofen will help with the swelling and pain, and try not to put any significant weight on it.