mechanics mechanics mechanics
focus on improving ur movement and spatial awareness, aim comes with time
then watch demos
Account Details | |
---|---|
SteamID64 | 76561198065924206 |
SteamID3 | [U:1:105658478] |
SteamID32 | STEAM_0:0:52829239 |
Country | United States |
Signed Up | March 9, 2013 |
Last Posted | December 11, 2024 at 5:21 AM |
Posts | 1628 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
240 |
Hardware Peripherals | |
---|---|
Mouse | Pulsar X2H Mini |
Keyboard | Havit KB487L |
Mousepad | ARTISAN HIEN |
Headphones | Philips SHP9600 |
Monitor | DELL S2522HG |
mechanics mechanics mechanics
focus on improving ur movement and spatial awareness, aim comes with time
then watch demos
rly cool wish it was longer
color correction was kinda booty tho
good
pick up for ur mid+ team
http://www.speedtest.net/result/7329072398.png
g e o g r a p h i c m o n o p o l y
alright what are u weebs even doin honestly im just lost
i wasnt as honest in my first post about how it is to play with jaemes, so ill be more specific now
jaemes is a great personality to chill with in mumble. hes fuckin funny and hes fun to play games with. but when it comes to 6s, he is very critical of himself (and sometimes his teammates) to the point where its just not fun to play with. if hes doing poorly, he will constantly bring up how bad he is doing, or how shit he is, and just be all around emo.
if jt fixes this in his comms, he should be on a playoff IM team within a couple seasons. if he does not fix this problem, he will likely hop around some high open teams and never really get anywhere.
Slicerogue: yeah they are both IM capable on the classes
bwelp demo
https://ih1.redbubble.net/image.500553700.1057/flat,800x800,075,f.u2.jpg
uncaged
and midnight club 3 dub edition remix u best believe we driftin on the freeway in atlanta bitch
XBS out here makin moves. hope to see a lot of improvement from him.
hello yes we have our full roster but we need a backup demo for ~3 weeks in june add me if ur interested
SCOUT
IM
THE SWEET SWEET FEELING OF KNOWING THE GOOD IM DOING FOR NEW PLAYERS IS ALL THE PAYMENT I NEED
ok so ur velo/time remap is pretty inconsistent for the style ur going for
if ur on vegas ur gonna wanna do something like:
300% --(3 frames)-> 25% --(center of clip)--> 10% --(3 frames from end)-> 25% --(last frame)-> 300%
since ur trying to emulate the style of syncing/weatherspoon u should have a handful of frames that are actually at 100% velocity at most
your swoosh sfx are really treble heavy when it should be bass heavy
u also have swoosh sfx despite having no pan/crop continuity into the next clip (for example, you would wanna end a clip with a p/c from left to right and start the next clip with that same continuity)
60fps for these kinds of edits arent really that good
ur motion blur (RSMB?) decent so no worries there
u have sfx on only the guns shooting and the explosions when they land (0:28 u can see a soldier gib from a rocket but theres no sound for it)
the initial tile chromatic aberration effect at the beginning is not animated well and its extremely noticeable because the swoosh is out of sync
but most importantly is ur skipping SO MANY BEATS that when u actually do sync to the song its jarring
in weatherspoon's/syncing's latest edit they skip a lot less sync points so its smoother
also they recorded their cines in a lower fov and spent more time on them for sure
and for a final note it seems like ur only changing the volume of sfx instead of distorting them, which can make ur sfx just sound way better
edit: o also learn how to use s_shake its the best shit ever