rocketslay
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SteamID64 76561198076446853
SteamID3 [U:1:116181125]
SteamID32 STEAM_0:1:58090562
Country United States
Signed Up June 24, 2016
Last Posted November 20, 2019 at 7:01 PM
Posts 1226 (0.4 per day)
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#25 TF2 UPDATE FOR 21DEC2016 in TF2 General Discussion

Matchmaking:
Added cp_granary and cp_badlands
Disabled cp_snakewater and cp_foundry

hey they got rid of foundry

posted about 7 years ago
#407 faceit TF2 in TF2 General Discussion

let's get an NA game started :)

posted about 7 years ago
#405 faceit TF2 in TF2 General Discussion

2 more for na faceit :)

posted about 7 years ago
#9 happy holidays in Off Topic

pootis
http://images.akamai.steamusercontent.com/ugc/455235530372677321/76CD871E9A88E6E56019300F327388330258FCC8/

posted about 7 years ago
#402 faceit TF2 in TF2 General Discussion

2 more for na faceit

posted about 7 years ago
#1 serv0's grandma story in TF2 General Discussion

https://www.youtube.com/watch?v=GxHgliKYi5E&feature=youtu.be&a

posted about 7 years ago
#396 faceit TF2 in TF2 General Discussion

NA morning lobby? :D

posted about 7 years ago
#395 faceit TF2 in TF2 General Discussion

na queue pls :D

posted about 7 years ago
#392 faceit TF2 in TF2 General Discussion

1 more NA pls :)

posted about 7 years ago
#391 faceit TF2 in TF2 General Discussion

gogo NA

posted about 7 years ago
#224 TF2 Rewind LAN at Esports Arena - Jan 21-22 in LAN Discussion
b4nnyThe ruleset was created as a compromise between the timelimit playstyle of EU and the winlimit playstyle of NA. We play first to 5 in ESEA in NA, so that's what the winlimit was set to. Having a winlimit incentives closing out matches rather than turtling. I find it much more exciting to be fighting for map point than winning as many rounds as possible then just waiting for time to expire and winning that way. It also allows for rolls to be ended promptly rather than being extended forever due to mercy rules.

Take a look at these stats from both the most recent ETF2L grand finals and ESEA grand finals:
http://logs.tf/1579407
http://logs.tf/1579421
http://logs.tf/1579447
https://play.esea.net/index.php?s=stats&d=match&id=8441285
https://play.esea.net/index.php?s=stats&d=match&id=8441286
Interestingly, if you look at the ETF2L matches, two of them ended with 5 wins. In the one game that ended at 4 wins, the losing team was actually coming back, but was unfortunately cut short due to time pressure. If you look at both of the ESEA matches, they both ended with 5 wins, and also interestingly were both almost exactly 45 minutes long (but you weren't asking about timelimit, I could elaborate about that if desired). The ESEA finals were great matches that were allowed to fully develop and those wouldn't have been possible without both a longer game time and a winlimit of 5.

https://static-cdn.jtvnw.net/emoticons/v1/92099/3.0

posted about 7 years ago
#218 TF2 Rewind LAN at Esports Arena - Jan 21-22 in LAN Discussion

http://i.imgur.com/lBYwEDm.gif?noredirect

posted about 7 years ago
#8 I hope this becomes something in TF2 General Discussion

https://twitter.com/malplays/status/810871936473567234

posted about 7 years ago
#387 faceit TF2 in TF2 General Discussion

queue up ! ! !

posted about 7 years ago
#27 NIP gets knocked out of major qualifier in CS2 General Discussion

haha fuck c9

posted about 7 years ago
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