This match has been moved to tonight according to the ESEA page
Account Details | |
---|---|
SteamID64 | 76561198040946044 |
SteamID3 | [U:1:80680316] |
SteamID32 | STEAM_0:0:40340158 |
Country | United States |
Signed Up | March 28, 2014 |
Last Posted | July 3, 2023 at 4:03 PM |
Posts | 762 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 5.5 |
Windows Sensitivity | |
Raw Input | |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
120 Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | shit |
Mousepad | Steelseries |
Headphones | Logitech H540 |
Monitor | ASUS V248 |
It's so fun to see pieces of high level TF2 scattered among other reputable players for this LAN. Could go to almost any of the top 4 teams
SPOILERS LOUSTER PUT THAT IN A SPOILER TEXT
Confirmed expert at TF2. Now if only mustardoverlord wasn't an outlier for that stat
bearodactylI think if they had like 90 second tac pauses you could do in between rounds that would be a really good feature
I remember this happening at Insomnia 61 where the rounds ended, and there was like maybe 10-15 seconds before the teams respawned, then another 10-15 seconds before the round started. The timing maybe could be put here or there, or adjusted (maybe having forced 20-30 second pauses between rounds would break momentum), but these downtimes enable at least a quick summary to talk about things. I'd like to see this introduced in some fashion to regular matches
miss me with that 2D fighting game genre
You can do it Ford gaming, thanks for the insane plays
If you're this far into the thread you're probably expecting spoilers anyway but
Medics move as fast as scouts like quick fix, but with all mediguns, while healing scouts.
Not any major changes outside of that, meta wise.
TF2 is ridiculously refreshing in these pugs. The map makers have done incredible texturing and designs even while in beta. If you haven't been a part of these pugs before, definitely join up. Your input and playtesting helps in many ways
I've been a part of many of the playtest pugs and seen all of these maps in development, they're awesome aesthetically and really fun to play. It doesn't take much to learn the maps off the cuff, looking forward to seeing what y'all think of the maps during the season
cronge incoming I'mma be casting in Super Bowl terms
I cannot fathom how much work went into editing those camera shots. Spectacular jumps + cinematography