thx valve for being pretty cool 10 years ago
| Account Details | |
|---|---|
| SteamID64 | 76561198011988825 |
| SteamID3 | [U:1:51723097] |
| SteamID32 | STEAM_0:1:25861548 |
| Country | Spain |
| Signed Up | August 12, 2014 |
| Last Posted | May 2, 2026 at 5:54 PM |
| Posts | 1182 (0.3 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 3.6 |
| Windows Sensitivity | 5 |
| Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
| Hardware Peripherals | |
|---|---|
| Mouse | Steelseries Rival 100 |
| Keyboard | |
| Mousepad | Zowie P-RF |
| Headphones | |
| Monitor | Gigabyte G27 144Hz |
cereaIhow is this different
- Every character can double jump now
- Can hit the ball fully vertically - without needing a downwards blunt
- Can now "grab" the ball a short period (hovers, i guess the other guy can still hit it)
- 3D graphics and visuals
thats all they've shown so far
https://www.youtube.com/watch?v=mGj8lPwOeKg
Lethal League Blaze is an intense, high speed ball game, with unique characters, out of sight sounds and none of that weak shit.
2d proyectile fighting game, the first was hella fun i expect no less from this one
Alpha gameplay
people whose name begins with Jacky and end with Legs
ScrambledmorwannegFriendly reminder that if you expect nothing at all, you can't possibly be disappointed.I had the same outlook for the last update and was somehow disappointed.
this
THIS
its probably for the best if they only release a few hats and call it a day
¡check your email for the date of officials!
mastercomsmat_queue_mode has to do with the graphics card as much as it as to do with the CPU, don't use a low resolution for it.
What do you think is the best way to tell if i should be using mat_queue_mode 2 or -1 ?
at first glance it looks like sourcebench.csv has loads of stuff, but the extra info is just dxlevel, launch options and telling if a few settings are on or off
width,height,windowed,vsync,MSAA,Aniso,dxlevel,cmdline,driver name,vendor id,device id,Reduce fillrate,reflect entities,motion blur,flashlight shadows,mat_reduceparticles,r_dopixelvisibility,nulldevice,timedemo_comment, testing mat_queue_mode 2 against -1 in a 4 thread CPU, the difference is negligible
intel i5-2520M, integrated graphics, 640x480 fullscreen (low res to make it more CPU-dependant)
-novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -primarysound -snoforceformat
mat_queue_mode 2 //multi-thread
2639 frames 23.890 seconds 110.46 fps ( 9.05 ms/f) 6.817 fps variability
2639 frames 23.793 seconds 110.92 fps ( 9.02 ms/f) 6.853 fps variability
2639 frames 23.735 seconds 111.18 fps ( 8.99 ms/f) 6.568 fps variability
mat_queue_mode -1 //default
2639 frames 23.719 seconds 111.26 fps ( 8.99 ms/f) 6.838 fps variability
2639 frames 24.834 seconds 106.27 fps ( 9.41 ms/f) 8.448 fps variability
2639 frames 23.904 seconds 110.40 fps ( 9.06 ms/f) 7.280 fps variability
2639 frames 23.676 seconds 111.46 fps ( 8.97 ms/f) 6.918 fps variabilityis there any way of making "timedemo" show the min FPS too?
syphWay too many pages to go through, sorry if this has been answered. In the toaster config it says "mat_specular 0
mat_trilinear 0" but in the config it says if they are both set to 0 the fps are worse, what do i do?
if the bottleneck is the graphics card i guess using those settings would help, thats probably why its in the toaster settings
santababyin my experience setting both to 1 gives the highest fps. you can experiment yourself with the benchmark demo http://www.teamfortress.tv/7598/tf2-benchmarkss
can you link your benchmark? whats your setup
HoppsI have an FX-8350; it is not a hyper-threaded quad core nor true eight cores.
What should I set -threads to?
it has true 8 physical cores, just with each 2 sharing the same cache.
mastercomssageI don't think dxlevel can be used with r_emulate_gl.
Also, did your paste get cut off? "-snoforceform" should be "-snoforceformat"
yeah i didnt paste it correctly , in my launch options its okay
test with the -dxlevel 81 removed
normal
2639 frames 30.627 seconds 86.16 fps (11.61 ms/f) 6.341 fps variability
2639 frames 30.368 seconds 86.90 fps (11.51 ms/f) 5.972 fps variability
2639 frames 30.434 seconds 86.71 fps (11.53 ms/f) 5.929 fps variability-r_emulate_gl
2639 frames 30.961 seconds 85.24 fps (11.73 ms/f) 5.903 fps variability
2639 frames 30.685 seconds 86.00 fps (11.63 ms/f) 5.718 fps variabilityhow would that launch opttion make TF2 "emulate" open GL anyway? is there more info on that command? openGL only seems to be allowed in linux for source games so idk - even tho it still shows mat_dxlevel on console when u run games on linux...
testing -r_emulate_gl on intel HD graphics, thought it would make a difference but nope
Wintel i5-2520m
intel HD 3000: ver 9.17.10.4229
launch options: -dxlevel 81 -novid -nojoy -nosteamcontroller -noff -nohltv -nouserclip -softparticlesdefaultoff -reuse -primarysound -snoforceformat
1280x720
2639 frames 29.230 seconds 90.28 fps (11.08 ms/f) 7.494 fps variability
1366x768
2639 frames 30.447 seconds 86.68 fps (11.54 ms/f) 6.768 fps variability
2639 frames 30.569 seconds 86.33 fps (11.58 ms/f) 6.483 fps variability
2639 frames 30.526 seconds 86.45 fps (11.57 ms/f) 6.363 fps variability-r_emulate_gl
1280x720
2639 frames 29.399 seconds 89.76 fps (11.14 ms/f) 6.958 fps variability
1366x768
2639 frames 30.556 seconds 86.37 fps (11.58 ms/f) 6.452 fps variability
2639 frames 30.552 seconds 86.38 fps (11.58 ms/f) 6.632 fps variability
2639 frames 30.563 seconds 86.35 fps (11.58 ms/f) 6.376 fps variability Collaidesnip
well what am i supposed to say? i think the ledge on that fence improves game flow and is a nice movement aid
also the rocky wall thing next to balc is a way better hiding spot than the ledge in balcony itself idk why the latter is removed
if you want to remove everything that is "odd map design" or "non intended by valve" the ledge on valley and the top of tube in last should be out too
i would preffer if the spire fence ledge was still there, maybe making it somewhat more visual