imagine if TF2 devs played TF2
like if they at least tried to get to rank 2 on comp mm or something
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SteamID32 | STEAM_0:1:25861548 |
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Signed Up | August 12, 2014 |
Last Posted | January 13, 2022 at 5:58 PM |
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the problem with 2 engineers holding last is that they could just walk back to spawn and change class instantly without any negative effects when their sentry is destroyed
the part where they go super sayainn and the hair goes yellow
FRIEZAAAAAAAAAAAAAAAAAAAA
KIAAAAAA
i hope they fix the cheater issue once and for all
amby spies, snipers, scouts that meatshot you while aiming backwards
i dont know whats the biggest danger for TF2, cheaters or valve
RussianGuyovichsage78are they gona do the And Justice for All thing again
I don't think they're capable of such quality writing now unfortunately.
fewgimehfygimehthawithadezi
I was talking about the whole "Turn down the bass until its barely there and then lower it a bit more" in And Justice For All
There's a version called And Justice For Jason with the bass reimplemented and it sounds so much better
the original album sounds a bit dry without any bass
As long as the production is better than Death Magnetic im OK with this new album. Death Magnetic sounded somewhat too polished..
where the bass at? can barely hear it
are they gona do the And Justice for All thing again
consistent flamethrower (not affected by connection)
performance improvements
an airblast hitbox that is not a square
Has anyone noticed the delay when you switch loadouts or weapons?
Its always a few seconds and its quite annoying for me
Is it because the item server is in north america? Sometimes i change the items and they dont even switch
had 7 comp mm matches in a row where someone either in our team or the enemy team left
most of the time its a few seconds before we win the round
maybe try to keep the match going ? like in csgo...
playing the match itself just for a leaver to invalidate everything in the last minute sucks
the match must go on, its a simple as that
you can make stronger bans but the ban is what happens AFTER the match is ruined
stop the match from being ruined
It's good to have people trying to present this info in other places and simpler ways too.
The best thing would be if Valve added better tutorials to their tutorial menu, but seems like they won't be doing that anytime soon.
If they keep their attitude of "no meta" in comp and don't tell anyone how to rollout or even do simple rocket jumps, the people who want that info will find it anyway, but I feel its really valve's responsibility to do at least basic tutorials for stuff like that, specially now.
Tobsage78i made a short simple guide to basic commands and settings for comp
maybe you can use it
One mistake in there is that hud_combattext_batching_window has a max value of 2. Also lots of people don't even know console is a thing so I recommend putting in a couple of methods for enabling the console
(with ~, with launch options, binding a button to "toggleconsole", some custom huds also give you the option to toggle it in the main menu. Some keyboards can't open console with ~. German keyboards and Belgian keyboards are an example)
I can also make a vpk that people can just put in Custom and it execs all the basic commands like fov_desired 90, m_rawinput 1, etc without people having to go through the process of putting a folder within Custom, adding a cfg map, making an autoexec.cfg etc. Might make that later. Should be very easy but I have exams so I'll do it during a later break today
edit: nvm making it now
also it's tf_dingalingaling 1, you misspelled it
thanks for telling me, will correct
i made a short simple guide to basic commands and settings for comp
maybe you can use it
brilliant animations that happen in comp
crazylegs
gonna try making a lobby with this
damn concurrent lobby limit wont let me for now tho
edit: up now https://tf2center.com/lobbies/741087