CapuV The problem is that either they think they know better than him or they straight up don't want to hear it.
For us, it's pretty obvious they're wrong in lots of aspects, but not for them, which is why things like these happen.
Does anyone at Valve even like 6v6? I've seen some employees in HL showmatches, but never in actual 6s.
Eitherway, back on topic, this thread is more about the overly detailed weapon stats than actual weapon balance
Look at Natascha when it was introduced:
http://i.imgur.com/x1A8fD6.png
simple, straight forward stats. it was the gun that slows people down, thats it, and thats totally fine.
compare it to the current version on the right
now its the weapon that: slows people down, but is also slower to spinup, and gives you 20% damage resistance if its spun up BUT only if you are below 50% health
god, that was hard to read.
they are making future balance changes harder, and the weapons in general more complicated to understand and remember for everyone
I really hope in the future Valve does simpler changes instead of adding dozens of new variables to a dozen other weapons.