DoughyCurrently, crossbow does as much speeding up gameplay as it does slowing down, since you get healed faster, you can push faster and don't need to wait out of a fight for healthpacks, enabling more 6v6 instead of 4v4 fights without a flank ever appearing. At the same time, it also means enemy teams can stifle pushes more easily. It's a give and take. Not one way, nor the other. PLEASE stop using any argument that says it only slows down, or only speeds it up. It does both at different times.
if people take longer to kill it slows down gameplay, thats my point.
I feel like there might be a cognitive bias, because of course you may only realize the times YOU gets arrowed or got saved from a situation by arrows, but not the times the same happened to the enemy during your match, as its impossible to track every single arrow the enemy does. You do something stupid, you get arrowed and saved, dopamine rush, lets do stupid plays again! wow crossbow is great! But you may not realize that time you did 300dmg to a soldier getting healed and a second after he was jumping at your combo at full health again, or other many such cases like that.
We ban the quickfix because the heal rate is higher than stock medic, but crossbow is allowed because ¿¿??
We ban rescue ranger because you can safely repair stuff from the spawndoor, but crossbow is allowed because ¿¿??
And yes, theres thousands of examples that you can pinpoint during matches where crossbow clearly slows the game down
as i said, you can't only look at it from the medic's POV, its a team thing. if you had the quickfix allowed people would be harder to kill and teamfights would be more frustrating and less fun as you'd be forced to focus fire on specific targets. i mean quickfix is completelly out of the question for this reason, for its healing, but somehow crossbow can't be challenged even tho its above stock healing rate, it has practically infinite range, and it has changed the way people play (for worse imo)