Anti-Midseason-Poaching Rules
During the regular season, an Invite player cannot switch teams without admin approval. This does not affect new players joining a roster, only existing mains switching from one roster to another.
The question the admin would ask is: “Does this make the division healthier?”
For instance, if you had the first place team kick a player off and then they try to pick up the best player from the second place team, this would not be approved, because not only would it make the first place team stronger, but they would also be widening their skill gap because of gaining skill, while lowering the skill of the team immediately below them.
This is also meant to help out teams new to Invite. Those teams will know they have a chance during the season to build the team up, without fear of their best players being picked off by already established teams mid-season.
Admins will be happy to talk with teams to figure out solutions if we deny a roster transaction. e.g. A working solution is that teams could agree to trade players.
This rule does not affect any roster transactions in the offseason.
Streaming Delay
As we’ve done with all of our other leagues, POV streamers who are streaming a match being officially casted by RGL must use a 3 minute delay. This allows the official match cast and the player’s perspective to be closer to equal footing, by allowing the POV which is ahead of the STV delay to be closer to the STV delay + twitch delay. Per our new rules this year, players cannot stream their POV during the Grand Finals match.
After RGL finishes streaming any match, the winning team can provide a twitch stream of a player from the winning team and we will rehost them after each match, including the Grand Finals
One thing to remember is that when a league is trying to secure sponsorships, it is important to have strong viewership numbers of a stream. Having good numbers is an important selling point to help grow our league and our prize pools for players.
Team Logo
Since Invite will be the main division that we promote and broadcast, RGL will place higher scrutiny of on the quality of team logos that are used for promotion. We want our match cast posters to not have two boxed images of MS Paint style drawings next to each other; it’s not appealing, does not look professional and is not up to the standards of RGL.
If a team wants to have their own custom team logo, they will be expected to provide a high resolution, transparent, team logo that logically fits with the team name with no outside context required. If teams cannot or do not have the capability to provide this, that is fine; the RGL graphics team will put together a logo for the team to use at no charge, with the team able to provide feedback to us during the design process.
e.g. Here is a logo we just created for
The Specimens in HL.
Player Names
Consistency is king when it comes to following a division that you do not play in. Allowing players to manually change their names to memes or terms completely different from their actual alias causes broadcasts to look unprofessional. E.g. if I changed my name to PurplePants, but the broadcasters still called me sigafoo, that can be confusing to a player or fan who’s not part of the Invite scene.
E.g. If there are 3 different "b4nny's" currently playing in Invite and one that use to. If I'm not closely following the scene can I quickly understand who's is who? Does this help the scene to add confusion in which person they are talking about?
One thing that RGL currently uses is the concept of “verification.” Players who are paid up in Invite will be Verified forever inside of the website under their given alias. So much so, that other Invite players cannot use that alias in the near future. This allows consistency for viewers of the Invite division as they can now easily track, look at team pages, and more, and recognize players name, season over season.