is there a way to toggle viewmodels on/off without using r_drawviewmodel, but instead with viewmodel_fov 90 and viewmodel_fov 0 but only have one key that toggles it? this way when viewmodels are off, bullet tracers are invisible but when viewmodels are on, bullet tracers are visible. thanks for any help :)
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SteamID64 | 76561198058688212 |
SteamID3 | [U:1:98422484] |
SteamID32 | STEAM_0:0:49211242 |
Country | United States |
Signed Up | September 11, 2012 |
Last Posted | June 19, 2016 at 1:43 AM |
Posts | 193 (0 per day) |
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Raw Input | 0 |
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awesome update, looks amazing. keep up the great work :)
edit: is the item info supposed to be grayed out when you hover over it?
gbdonhowesilkthreadthanks for the reply, "tf_hud_show_servertimelimit 1" fixed itgbdonhoweMaybe someone has asked about this before, is there a tutorial or file I can use to show server time left under the round time panel on the top? I believe it involves the two Hudobjective files status/timepanel but haven't been able to enable it.tf_hud_showservertimelimit 1
put that in console
woops, sorry i forgot that there's another underscore after show.
gbdonhoweMaybe someone has asked about this before, is there a tutorial or file I can use to show server time left under the round time panel on the top? I believe it involves the two Hudobjective files status/timepanel but haven't been able to enable it.
tf_hud_showservertimelimit 1
put that in console
capnfapn is the best i love him
okay i have misinformed myself but i still love you capn
he's been a super nice guy everytime i've interacted with him :)
jawsh is awesome and has great hats
m4risaI can use DX81 with these, cool!
so this driver update allows you to play on dx81 again without the flickering?
http://tf2dingalings.com/sound/details/6
should be this i think
holy shit this is amazingly clean, awesome job.
kinda odd how your "hud" is named coldhud when the health color is a warm orange xD.
IllerHi !
I just installed and tested your HUD. I really like it and everything looks beautiful.
However, there is a tiny detail that annoys me a bit and that is the animation in the bottom right corner that shows what class you are playing and weapon you are currently holding.
Is there some on/off switch for that in hudlayout.res or elsewhere ?
Keep up the great work !
cl_hud_playerclass_use_playermodel 0 in console
this looks exactly the same as bxhud except with rayshud main menu background and closed captions added lol