do you know why when I use the oldschool font, the targetid health is much smaller than if I used a earlier version of broeselhud (before the font change)? and if so, how would I change it to make it bigger?
Account Details | |
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SteamID64 | 76561198058688212 |
SteamID3 | [U:1:98422484] |
SteamID32 | STEAM_0:0:49211242 |
Country | United States |
Signed Up | September 11, 2012 |
Last Posted | June 19, 2016 at 1:43 AM |
Posts | 193 (0 per day) |
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Raw Input | 0 |
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GunbladeUpdate (this should be the last one for a little bit as I have other things to do)
fixed 16:10 and 4:3 resolutions being broken for the spec hud
Made the vote buttons on the main menu fit in with the "m0rehud" scheme
Added in CrosshairKonrWings as a crosshair to use.
http://cloud-3.steampowered.com/ugc/3298060491319112934/B6DB3180DE4D984E1C9E627FE8108FE3D08F5E1F/
Download on the OP YO
Spectator Tournament files are set out as follows
- SpectatorTournament.res (default working for 16:9 resoultions)
- SpectatorTournament_4x3
- SpectatorTournament_16x10
to use the 4x3 resolution one simply change SpectatorTournament.res to SpectatorTournament_16x9
and Spectator_Tournament_4x3 to SpectatorTournament.res
isn't the konrwings crosshair already included with broesel's crosshairs?
he's a super nice guy with a super relaxing voice. awesome to play with, would recommend.
i don't have my medal :(
thank you all for the nice comments it warms my heart :). bumpy bump
capnfapn is the best, i love him. he's amazing in every aspect :)
smoboshouldn't you want this for when you run multiple meter weapons?
it's pretty self explanatory in my opinion, the top meter is your primary, the middle meter is your secondary, and the bottom meter is your melee.
Benroadshttp://doodlesstuff.com/?tutorial=tf2hud
"HudItemEffectMeter_Scout.res Charge Meter for Scout Weapons: bonk! atomic punch, crit-a-cola, mad milk"
flatlineAFAIK these are tied to your tf_english file. Just ctrl+f for MILK, CHARGE, etc and blank it out and you should be fine.
Alternatively, you can go to the HudItemEffectMeter_(whateveritemyou'reediting) and change the labeltext on the ItemEffectMeterLabel to blank and that should do it as well.
thanks for the help :)
does anyone know what file to edit in resource/ui so I can remove the crit a cola, bonk, and mad milk labels?
pic:
http://i.imgur.com/WS04Fks.jpg
thanks for any help :)
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
love this a lot, thanks :)
nice guy (sometimes) and bullies me (sometimes). overall pretty chill and can shoot feet when needed.
gonna be a great team, good luck finding players. highly recommend
kyletry this in spectator.res"topbar" { "ControlName" "Panel" "fieldName" "TopBar" "xpos" "999999" "ypos" "999999" "wide" "0" "tall" "0" "visible" "0" "enabled" "0" } "BottomBar" { "ControlName" "Frame" "fieldName" "BottomBar" "xpos" "999999" "ypos" "999999" "wide" "0" "tall" "0" "visible" "0" "enabled" "0" } "bottombarblank" { "ControlName" "Panel" "fieldName" "bottombarblank" "xpos" "999999" "ypos" "999999" "wide" "0" "tall" "0" "visible" "0" "enabled" "0" }
thanks, this worked perfectly :)
does anyone know how to remove the black/gray bars in stock hud when you spec someone?
pic:
http://i.imgur.com/tBVSwlv.jpg
thanks in advance
could also DL from this thread
http://teamfortress.tv/forum/thread/7639-fps-improvement-compilation