harryi'm pretty sure he used an outline on the font itself in clientscheme.res rather than using shadows
nope, there were just shadows :>
Account Details | |
---|---|
SteamID64 | 76561198006039774 |
SteamID3 | [U:1:45774046] |
SteamID32 | STEAM_0:0:22887023 |
Country | Russian Federation |
Signed Up | October 24, 2012 |
Last Posted | April 15, 2019 at 2:19 PM |
Posts | 28 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3 |
Windows Sensitivity | 6/11 |
Raw Input | 0 |
DPI |
450 |
Resolution |
848x480 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Abyssus |
Keyboard | G100 |
Mousepad | SteelSeries QCK+ |
Headphones | noname |
Monitor | VG248QE @ 144hz / non LB |
harryi'm pretty sure he used an outline on the font itself in clientscheme.res rather than using shadows
nope, there were just shadows :>
just change "wide" in hudammoweapons.res(ammoinclip/ammoinreserve etc) / hudmediccharge.res and other
Movie by grid
Featuring keepy and skappa
Music:
Charizma & Peanut Butter Wolf - Here's A Smirk
AfroWhitey - Spotlight
There are so many dmg animations at the same time, I think. Try to remove all lines in event DamagedPlayer in HudAnimations_tf.txt.
for example:
event DamagedPlayer
{
Animate CrossHairNormalPulse FgColor "255 0 0 255" Accel 0.0 0.0
Animate CrossHairNormalPulse FgColor "255 255 255 255" Accel 0.2 0.0
}
to
event DamagedPlayer
{
}
7.2 is the latest version. I use another hud, so vpk update will not.
Try to disable AMD Turbo Core in BIOS.
Injection...
No way. Lifetime of last damage equally with damage over enemy head, after the last update. I hope Valve will fix it.
sorry 4 bad eng
GeknaiirDo you have any sort of dl link to get these lines?
"X"
{
"ControlName" "ImagePanel"
"fieldName" "ClassShade"
"xpos" "c-7"
"ypos" "c-2"
"zpos" "-1"
"wide" "12"
"tall" "2"
"visible" "1"
"enabled" "1"
"fillcolor" "0 0 0 100"
}
"Y"
{
"ControlName" "ImagePanel"
"fieldName" "ClassShade"
"xpos" "c-2"
"ypos" "c-7"
"zpos" "-1"
"wide" "2"
"tall" "12"
"visible" "1"
"enabled" "1"
"fillcolor" "0 0 0 100"
}
copy it in hudlayout.res file and change xpos/ypos to center crosshair, wide/tall to change size, fillcolor to change crosshair color
GeknaiirHey Skappa, mind telling me what xhairs you were using in that fragset vid?
Small transparent black vertical and horisontal lines (like a +) and tf2 crosshair5(green/yellow dot).
Bonerjamzzmumlock's
:') ofc I know, I do not claim authorship. razer made it from my hud if that. Issue was settled.
obe_I take it you maintain skhud? Anywhere I can look to if an update breaks it?
Yup. If the update will break it just write anywhere. I periodically check tf2.tv/natf2/etf2l, anywhere.
BoggySkappa, would you still happen to have this hud? It's quite Quakeworld-ly and nice.
No, I dont have it already. I made it like wsw style. qw style I made /ezhud/:
http://i.imgur.com/qHOLO.jpg
But yea, I dont have it too.
Sorry for bad english.
Bonerjamzz...
http://www.youtube.com/watch?v=zk8OqY5R1gI&feature=plcp *slow*
obe_is skhud still being updated? is there a code.google.com link to it?