Had the privledge of playing with Lary during his first two seasons. He's had natural talent from the start and has been committed to improving all aspects of his play since. His jumping is goated and dm is on point, but the scariest thing about him is that he just keeps getting better.
If you don't pick Lary up, you'll regret it when you have to play against him (:
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SteamID64 | 76561198018250363 |
SteamID3 | [U:1:57984635] |
SteamID32 | STEAM_0:1:28992317 |
Country | United States |
Signed Up | May 5, 2015 |
Last Posted | March 27, 2021 at 11:48 AM |
Posts | 52 (0 per day) |
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carteralso, here is a reupload i found after a single search
https://youtu.be/Hr8YxHDci5M
Rad, thanks!
Sorry for the necro, but does anyone have a version of this video saved?
I remembered how sick it was the other day and wanted to rewatch but the original upload is now set to private and the channel is dead.
funhaver1998inkyyyyyhttps://cdn.discordapp.com/attachments/469742130349342721/721448543415697529/funny_orange_man.gif
Why do I feel a sense of nostalgia looking at that? Whats it from
I think that's from AOL instant messenger but I could be wrong.
aim-jdmHang carpets on your wallum what
White girl as fuck but it works
I think he means to use as insulation to block sound. It's a stereotypical sorority girl thing to hang tapestries on the walls (chances are you've seen one of these at least once) but it does help to muffle noise, at least a little bit.
Internet situation sounds pretty shit, but it's cool that you at least have an understanding roommate. One of mine was an ass.
SmytherClass limits is fine, class limit 1 on all but pyro, soldier and scout would vastly improve MM.
yttriumclass limits of 3 for offense and 2 for defense/support in casual. 2 and 1, respectively, for matchmaking.
rowrowbut it makes so much sense to have limit 2 on offense, 1 on defense/support. And it's not even remotely confusing of a concept.
Is this whole two per offense, one per support & defense class limit a new idea, or has it been thrown around before? I've only seen it mentioned here and it makes a fuck ton of sense.
Finished Fear and Loathing in Las Vegas by Hunter S. Thompson.
Interesting read, written by an even more interesting man.
Now reading The Art of War by Sun Tzu.
So far it's been a really good read made even better with historical commentary.
I just want to share my gratitude towards teamfortress.tv, in its entirety.
Chiefly I'm thankful for this space to experience and explore competitive TF2 as a whole; most of my friends have long moved on from this game and it's comforting to be a part--albeit a small, relatively unvocal part--of such a unique, spirited and largely accepting community.
But there's another, stranger reason I'm thankful to have found tftv.
This past quarter I took a notoriously difficult argumentative writing class that culminated in a twelve page research paper. To some of you that may not seem like too much trouble, but for a first time researcher like myself, it seemed insurmountable. We were allowed to write on any subject that interested us, and I chose to research how interaction on the internet can create conformity in the thoughts and ideas expressed by users online. I used this thread as a primary source to demonstrate how upvotes and downvotes--I mean upfrags and downfrags--can shape the course of an online conversation. When I got my grades at the beginning of this summer, I was surprised to see I was one of only three people to pass the class with an A.
So I just wanted to express my thanks to all of you tftv users: every shitposter, pro player, lurker, memer, caster, nerdstar pursuer, and community figure. I love all of you and I'm proud to be a part of this community.
I feel like having viewmodels on or off or adjusting your viewmodel FOV is akin to adjusting your sensitivity. Adjusting your viewmodels shouldn't be seen as an "advantage," just an option for players who feel more comfortable playing the game with slightly different settings. You wouldn't lock mouse sensitivity to level the playing field, would you?
As for skins, I don't think having a viewmodels off option would in any way change the popularity of or market for skins. Take hats for example: hats are a cosmetic item for your character which CANNOT be seen in first person. Despite this, people still spend a considerable amount of money on hats and other cosmetics to make their classes look good. I've always seen cosmetics as something for other players to look at, not for the player themself to see. Skins are no different.
And hey, if Valve really does want skins to be seen during streams and matches, they could always force skins and viewmodel FOV during spectator mode. Just a suggestion.
EDIT: Did not know they were already forced on STV (shoutout to yttrium), but forced during spectating ingame could work too.
premierputin : are these pipes regulation size or what?
Roses are red,
Violets are blue,
RYUU GA WAGA TEKI WO KURAU!
I'm trying to reread Pride and Prejudice now that I'm older.