tarr0
Account Details
SteamID64 76561197993747326
SteamID3 [U:1:33481598]
SteamID32 STEAM_0:0:16740799
Country United Kingdom
Signed Up November 18, 2012
Last Posted October 18, 2015 at 10:15 AM
Posts 97 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 ⋅⋅ 7
#104 Hud Screenshots in Customization

The qtc one is quite comprehensive but a bit broken in places now, so I did a quick search to try and find some info on it (who made it, is it updated) but I could only find a different "qtc" hud. Are you sure the one you posted is definitely qtc hud?

posted about 9 years ago
#39 Saloon.tf Acquired in News
torritits one thing that he has shitloads of hat money

its another thing that he uses that money to revive competitive tf2

literally better than the entirety of the valve tf2 team

posted about 9 years ago
#69 What pub community did you come from? in Off Topic

recondos

rip

posted about 9 years ago
#197 Premiership Playoffs Previewed: ETF2L Season 19's Dramatic End? in News

28002 viaduct

posted about 9 years ago
#11 KOTH Sandstone in Map Discussion
FantasmosThe public version of the map is released!
But Now begins work on the PRO version, which makes me ask. What changes should a map make in the pro version, and what specifically should happen to Sandstone?

Some things that come to mind are:

Make it daytime (or dusk/dawn).

Add an extra spawn exit to make dealing with spawn camping easier.

http://i.imgur.com/0pPeiwxl.jpg

:(

Make this a small ammo and small hp, there's currently too much ammo around mid and not enough HP on the left side (or maybe there's too much HP on the right side?)-

http://i.imgur.com/BfJSpzJl.jpg

Currently blu team has an advantage getting to this HP-

http://i.imgur.com/Fw0QUXXl.jpg

Replace these trees with something, maybe mid level platforms coming out of the walls to add some height variation to the mid. From a 6s perspective good mids are the ones with lots of height variation to play off-

http://i.imgur.com/4Lbe2DEl.jpg

Also have you considered adding a spire?

http://static-cdn.jtvnw.net/jtv_user_pictures/emoticon-2868-src-5a7a81bb829e1a4c-28x28.png

But seriously this map is looking awesome can't wait to play it.

posted about 10 years ago
#2528 Show your HUD modifications! in Customization

Yep that worked, thanks!

posted about 10 years ago
#2525 Show your HUD modifications! in Customization
jonazTaroAnyone know how to fix maps being shows as "[unknown]" on scoreboards?

I'm using Foster's scoreboard (http://teamfortress.tv/thread/1010/) with broeselhud_blue.

http://imgur.com/wZ5GYDA

delete mapname and gametype sections from scoreboard.res

Is there no way to get it to display the map name? That just removes it completely..

posted about 10 years ago
#2521 Show your HUD modifications! in Customization

Anyone know how to fix maps being shows as "[unknown]" on scoreboards?

I'm using Foster's scoreboard (http://teamfortress.tv/thread/1010/) with broeselhud_blue.

http://imgur.com/wZ5GYDA

posted about 10 years ago
#63 cp_logjam (5CP) in Map Discussion

it would be fun if this wall could be surfed :)

http://imgur.com/K3ioojq

posted about 10 years ago
#157 TF2 Legacy videos in Videos

Zebbo, Cookye, Bybben or Ryb!

ヽ༼ຈل͜ຈ༽ノ raise your broders ヽ༼ຈل͜ຈ༽ノ

posted about 10 years ago
#2272 Show your HUD modifications! in Customization
takramA few yA hud edits w/ZimHUD capture point icons.

Hey nice work i'm using this now! One question though, how do you change the low ammo colour from gray to red? The gray colour makes it kinda hard to see and isn't really different enough from the normal ammo.

posted about 10 years ago
#8 a little i52 showmatch feedback in TF2 General Discussion

Watching Epsilon without Knoxxx didn't feel right , you could tell their coordination wasn't as good. If they finally sort out their roster and Knoxxx maincalls I think the Epsilon we'll see at i52 will be completely different. Still won't be the same without Numlocked and Stefaaaaaan tho.

Regardless I'll be rooting for the Aussies, it is their turn to win after all!

posted about 10 years ago
#18 Let's talk about Prem in News
smzi6s doesnt really evolve the skilllevel just drops heavily and divisions get filled with lower division teams

also season 13-15 were quite good tbh always roughly 4 teams battleling it out with epsi being ahead for first spot

You're right about the skill level dropping, but I believe it only applies to prem and will only be shit for 1 season. The summer season is always the worst because people have exams and then want to go on holiday instead of playing TF2. But I think prem will start to look like a new, different and potentially better beast in S19, some div 1 teams will have had a chance to prove themselves and some prem players will return.

There are some really motivated players that have been hovering around d2 and d3 for a while now because there is no room to move up. The average skill level of the whole ETF2L scene has been constantly increasing, I've played 3 seasons in div 3 now and the competition was better every time. Prem may be shit this season, but the rest of the scene is a step above what it was last season.

WARHURYEAHTaroIt's not a bad thing, it gives room for new talent to move up.
Not as easy as that, there has been VERY little new talent moving up and actually being worth anything, I think the most recent examples are probably Shadowburn & fl1p. There is quite a bit of dead weight in div1/prem where people have been able to get in a team around that level without actually improving or trying to improve.

In my opinion Shadowburn and fl1p are really interesting players, because not only have they improved every season, but they've improved at a much faster rate than everybody else - they really are the definition of upcoming talent.

I think there are players who have been improving (especially in div 1), just not at a fast enough rate to become stand out players and be let into prem - so instead they're in div 1 doing it the old fashioned way trying to beat everyone else in their division. I honestly think LEGO will finish mid d1 this season.

What I'm trying to get to is that people are confusing fewer good teams in prem and d1 as a sign the whole scene is shit. But actually the top teams in d1 and prem are no worse than in the past, it's only some mid/low d1 and prem teams that contain the dead weight.

posted about 10 years ago
#12 Let's talk about Prem in News

It's not a bad thing, it gives room for new talent to move up.

Prem has been the same players in different configurations for a while now because no one ever quits this game. So imo this is a nice change, hopefully we'll see upcoming talent bring new play styles and a fresh perspective to the scene. This is definitely not the end, 6s needs something much bigger than just a few top players quitting to kill it. Top players have been leaving the scene for ages (some are mentioned in the article - Haza, Rebeli, Hymzi, Hocz, Jh, Shintaz, Cube, Agron, Darn, Exfane to name a few) but 6s doesn't die, it evolves.

posted about 10 years ago
#101 Invisible Players Bug in TF2 General Discussion

Not trying to defend them but Valve definitely did something to try and fix this bug, as I haven't noticed an invisible player since the update last year. But evidently Valve only partially fixed it. Something to think about is that if I'm no longer seeing invisible players, maybe Valve haven't noticed the problem as well.

I know they don't always listen but if they notice several complaints about the same thing they should do something about it. This is probably one of the worst bugs to happen to this game and if Valve doesn't think invisible players is a problem and ignores complaints they aren't going to be doing themselves any favours, so I strongly recommend everyone who has noticed invisible players sends the TF2 team an email.

I also suggest re-installing and seeing if that fixes the problem, as this bug is definitely less common than it used to be.

EDIT: I've noticed a few invisible players the past week, I think the update on the 11th/12th fucked something up again. Only other thing is I installed a new HUD last week, but I don't see how changing HUD can cause invisible players?

I'm gonna reinstall TF2 in a couple days and see if that fixes it, I'll update this post again with results if I remember to.

posted about 10 years ago
1 2 3 4 ⋅⋅ 7