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replied before i noticed someone had just dug up an old ass thread. now i feel stupid.
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SteamID64 | 76561197960453871 |
SteamID3 | [U:1:188143] |
SteamID32 | STEAM_0:1:94071 |
Country | United States |
Signed Up | October 24, 2012 |
Last Posted | October 19, 2014 at 2:22 AM |
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replied before i noticed someone had just dug up an old ass thread. now i feel stupid.
"reality"
http://www.youtube.com/watch?v=3X1bc4kNLHI
just saw this. laughed my ass off. how can anyone actually watch this crap?
click restore on the item
edit: oh wait, the icon? no.
Holy shit, I've been playing for so long my head hurts just thinking about this. Ill do my best...
cevo s3/ESEA s2 (first season for TF2): team shift - fluffyanimals, papasmurf, s/x, evo, yadion, frozenshift, cartz, swagger, andyzoom
s13 Tonight's Entertainment - dflame, bopper, KTB, stratovarious, mausy, stopper, klicka
s14 Tonight's Entertainment - dflame, cole, KTB, bopper, mausy
s15 Tonight's Entertainment - dflame, cole, bopper, mausy, wrech, teto, tri, Kermit
Everything in between my first team and my current one is a blur. Here are all the names I can think of from online and LAN teams:
blackymonster, remics, technasty, solidsnake, noid, tictac, thrickstr, bulldozer, carl+, san, arc, blink, dospac, sequel, breather, vinnydaboss, pyyyour, thursday, Mythikal, ymr, Aristotle, koolb, Mackey, cash, hero, greed, oplaid, platinum, panzer, ruwin, nightmare, ingin, icy, showstopper
I know I'm forgetting a TON, sorry, I've been here too long
Someone posted the exact same thing with the exact same title 20 minutes ago. How did you NOT see that??
This is the home of competitive TF2. Until hat trading becomes competitive you won't find any help here.
I'm really gonna have to go back and read this whole thread later. I've been skimming it on my phone from work, and I thought I'd chime in a little.
On the idea of short round times: bad idea IMO. While it might lead to some more intense rounds and faster pushes, it would rob the game of some of its creativity. giving teams a chance to sac a player and run an off class is part of what makes the game interesting IMO. More importantly, short round times would most likely encourage more stalemates. If a team had a lead, why would they risk going to mid, maybe get wiped, and have to defend last without uber? The smart thing to do (especially on maps with easy to turtle last points) would be to run a really lame D with a heavy/pyro/engy and just turtle last. You would be able to defend with uber, and positional advantage, and if you throw your roamer or a spy/sniper at them on 2nd to force their uber you could easily run the clock and maintain the lead.
http://i72.photobucket.com/albums/i200/challenja/conan.gif
http://gifsoup.com/view2/1154982/camel-punch-o.gif
Maybe not the "best", but Arnold Schwarzenegger randomly punching camels is still entertaining.
i watched all 14 minutes of that without laughing or even cracking a smile.
flamealso, dodgeball
you dont get to have a team for that. you have to play 1v5. flame OP. noreaster lan, never forget.
Add remiCs to the list.
DrPloxoEverybody loves to play a combat class, and nobody can enjoy medic.
Apparently you have never met a real medic main.
Big flame making a LAN comeback?!