toads_tf
Account Details
SteamID64 76561198075608405
SteamID3 [U:1:115342677]
SteamID32 STEAM_0:1:57671338
Country England
Signed Up February 20, 2016
Last Posted November 14, 2024 at 6:22 PM
Posts 1669 (0.5 per day)
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In-game Sensitivity 4
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Raw Input 1
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800
Resolution
1680*1050
Refresh Rate
50hz
Hardware Peripherals
Mouse steelseries sensei 310
Keyboard logitech g610 orion brown
Mousepad cvs photo custom mousepad
Headphones elite-quoilety apple ear buds
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#6 TF2 ADS (aim down sights) pack in Customization
spammyhHow practical is it? I feel that reload animation would cover 95% of the screen

it's incredibly impractical

i just release mouse2 when i reload because of how it literally does cover 95% of the screen

posted about 8 years ago
#3 TF2 ADS (aim down sights) pack in Customization
SizzlingCalamariVery cool. Screenshots?

i wouldnt say this is my finest work and i just rushed it out for the sake of making the idea public but
http://i.imgur.com/3REPNyg.jpg
http://i.imgur.com/2EM6YVw.jpg
http://i.imgur.com/W0hetYd.jpg
http://i.imgur.com/Mb256yX.jpg
http://i.imgur.com/uDkFioF.jpg
http://i.imgur.com/w41twln.jpg

the soldier ones are probably the best

posted about 8 years ago
#1 TF2 ADS (aim down sights) pack in Customization

here are some ads scripts for scout, soldier, and demo (partially sniper too) that require sv_cheats 1 so arent useful at all but fuck man im bored so i put em together. execute these properly and you should get an ads-like effect when playing with sv_cheats. if you are using non-stock items, comment out the stock and uncomment the one you use.

this could probably fuck up mouse1/mouse2 binds so put this shit in a separate cfg if you dont know what it all does'

edit: yeah mouse2 is the ads button

edit 2: my man susa limited made this fucking sick animation for the smg, so it's basically like actually using ADS in another game. https://www.youtube.com/watch?v=JvguMvkuSHw&feature=youtu.

framework for classes that dont have alt attacks

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bind mouse1 +firezoom;
bind mouse2 +zoom;
alias +firezoom "+attack;checkzoom";
alias +zoom "+ads;alias checkzoom +ads";
alias -firezoom "-attack;";
alias -zoom "-ads;alias checkzoom none";
alias checkzoom none;
alias none "";

for classes that do

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unbind mouse1;
unbind mouse2;
bind mouse1 +firezoom;
bind mouse2 +zoom;

alias +firezoom "+attack;checkzoom;"
alias +zoom "+ads;alias checkzoom +ads;+attack2"

alias -firezoom "-attack;checkzoom"
alias -zoom "-ads;alias checkzoom none;-attack2"

alias checkzoom none

alias none ""

soldier pack

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//rocket launcher
bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -8.4 -4;-ads;checkzoom";

//shotty
bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -8.0 4;-ads;checkzoom";
//bison
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -5 2;-ads;checkzoom";
//panic
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -8.1 3.5;-ads;checkzoom";
//reserve
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override -10 -8.1 2;-ads;checkzoom";
//banners and gunboats
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";

//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";

demo, requires second framework

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//grenade launcher
bind "1" "slot1;alias +ads tf_viewmodels_offset_override -15 -6.5 -1.9;-ads;checkzoom";
//loch
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -25 -7.6 -2.8;-ads;checkzoom";
//bomber and loose cannon for all my gimmicky euros out there
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -25 -7 -1.3;-ads;checkzoom";

//sticks and quickie
bind "2" "slot2;alias +ads tf_viewmodels_offset_override -25 -9.3 2.2;-ads;checkzoom";
//ScoRes
//bind "2" "slot2;tf_viewmodels_offset_override -25 -9.3 0;-ads;checkzoom";
//shields and jumper
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";

//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";

scout, requires second framework if you want to use the sandman or wrap

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//scattergun
bind "1" "slot1;alias +ads tf_viewmodels_offset_override -20 -5.3 3;-ads;checkzoom";
//shortstop
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -20 -5.3 1.3;-ads;checkzoom";
//soda pooper and force a nature
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -5.7 2;-ads;checkzoom";
//baby face
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -5.3 1.5;-ads;checkzoom";
//backshitter
//bind "1" "slot1;alias +ads tf_viewmodels_offset_override -10 -5.9 2;-ads;checkzoom";

//el pistole and les other pistoles
bind "2" "slot2;alias +ads tf_viewmodels_offset_override -15 -5.3 1.8;-ads;checkzoom";
//other scout secondaries
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";

sniper, WIP, use second one. i think zooming in with the scope is now a hold thing

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//sniper primaries
bind "1" "slot1;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom;bind mouse2 +attack2";

//stock smg
bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 -8.5 3;-ads;checkzoom; bind mouse2 +zoom";
//other secondaries
//bind "2" "slot2;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom; bind mouse2 +zoom";

//melee
bind "3" "slot3;alias +ads tf_viewmodels_offset_override 0 0 0;-ads;checkzoom";
alias "-ads" "tf_viewmodels_offset_override 0 0 0";

screenshots

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also yeah if these dont work straight off the bat hit 1 or 2 or whatever a few times to get it working

posted about 8 years ago
#4 Big "Meet Your Match" survey in TF2 General Discussion
Wholegrain70% approve of the sydney sleeper buff? wtf

this was previously posted on reddit

posted about 8 years ago
#119 TF2 update for 7/28/16 in TF2 General Discussion
JoesMonkeyLand_KermitWhat'd be nice is if they communicated with us
Honestly just something from them would be reassuring.

http://www.teamfortress.com/post.php?id=22797
http://www.teamfortress.com/post.php?id=23062
They are communicating with us. Maybe not as much as we would like, but don't pretend like they aren't doing anything.
https://youtu.be/Fwv1G3WFSfI?t=33m43s

i think he means communicating about the problems we are very concerned about, like how they handled casual. them doing it in this order could have something to do with casual being the main playerbase of tf2 and wanting to fix that, but a blogpost like what they did with casual about competitive and all the shit related to that would be nice

posted about 8 years ago
#1018 /r/tf2 posts that make you cringe in The Dumpster
rocketslayhttps://www.reddit.com/r/tf2/comments/4vbdvf/why_class_limits_are_absolutely_needed_in_comp_mm/d5x4tl0

holy shit i hope valve doesnt listen to these sub-70 mongols and adds class limits

thats like advanced autism this friend here is displaying

posted about 8 years ago
#46 what's some fun shit to do with 4 people in Off Topic

eat junk food, play any game that has retarded public servers, watch shitty movies, ticket to ride, splendor, make a fire/smores, fuck around at night in dodgy places of your local downtown

posted about 8 years ago
#3 Dealing with the yips in TF2 General Discussion

i always feel bad (probably because i am) but i just tell myself everyone else is worse than me (they arent) and i start fragging a little better

but basically if this happens you just gotta grind

posted about 8 years ago
#294 what are you listening to right now? in Music, Movies, TV

https://www.youtube.com/watch?v=wIIi38dHjos

posted about 8 years ago
#1015 /r/tf2 posts that make you cringe in The Dumpster
fahrenheitnot /r/tf2 but i was watching a streamer play OW and heres Sile Animus accusing this guy's dva of aimlocking

http://imgur.com/a/U29TN

is the cringe overwatch or sileanimus i cant tell

posted about 8 years ago
#1010 /r/tf2 posts that make you cringe in The Dumpster
eeepub player feels the need to express why he thinks the sleeper was banned and then argues when someone bothers to tell him the actual historical reasoning

ive seen that guy being a moron quite a bit i wouldnt even bother with him tbh

posted about 8 years ago
#3 how can i play with forced mm settings without que in Customization

when in a mm game type this in console:

host_writeconfig mm_graphics full

then in your autoexec add:

exec mm_graphics

at the end of it

posted about 8 years ago
#107 TF2 update for 7/28/16 in TF2 General Discussion
Snowshoemousiopegod forbid they take advice by watching the actual competitive scene, that has developped and been around with 0 of their support, and actually give it some supporttbh I'm curious why viewmodels is the biggest issue in comp matchmaking right now and not the fact there are no class limits, weapon bans, map selection, you know things that have been in comp tf2 for years

no class limits and weapon bans/rebalances for competitive with ample time from the beta was the worst thing. also why can i not choose what map to play when there are shit maps like swiftwater, gorge, and vanguard? I get that there arent very many players but a hell of a lot more people would play without these awful choices for the format.

to be honest min viewmodels with 70 fov barely blocks anything anyways.

posted about 8 years ago
#18 what's some fun shit to do with 4 people in Off Topic

play with fire or small explosives

posted about 8 years ago
#24 ESEA S22 W9: -bird noises- vs. RONIN in Matches

*one of its wings cut off

posted about 8 years ago
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