gru could be fixed just as easily as making it the escape plan for heavy
that way he can get away when he needs to, but he cant get to mid instantly and ruin the midfight's fun
Account Details | |
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SteamID64 | 76561198075608405 |
SteamID3 | [U:1:115342677] |
SteamID32 | STEAM_0:1:57671338 |
Country | England |
Signed Up | February 20, 2016 |
Last Posted | November 14, 2024 at 6:22 PM |
Posts | 1669 (0.5 per day) |
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Windows Sensitivity | n/a |
Raw Input | 1 |
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800 |
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1680*1050 |
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50hz |
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Mouse | steelseries sensei 310 |
Keyboard | logitech g610 orion brown |
Mousepad | cvs photo custom mousepad |
Headphones | elite-quoilety apple ear buds |
Monitor |
gru could be fixed just as easily as making it the escape plan for heavy
that way he can get away when he needs to, but he cant get to mid instantly and ruin the midfight's fun
HereComesTheBoommustardoverlordleftovers_for the past week, i was spending my time at a christian camp
your worldview is at least as warped as any engi main
don't assume just because he spent his time, nice silly insult, but no grounds to stand on(I really don't want to get into a religion debate but I'm down to talk like adults if anyone wants to add me)
(its a joke)
yttriumAre you guys using laptops with Optimus?
no but if you could explain why that would be a problem i could see if something similar is happening to me
i am using a laptop, though.
Gemmellnessthere's a memory leak in mm (check your console while playing it for the error spam) which causes this atm, just gotta restart if it affects you
yeah thats how you fix it but it happens every fuckin time you play
so essentially my experience is: wait for a match for a while, lose because nobody understands how to have team composition on my team and by the end of the match my framerate is in the forties, then have to restart if i want anything remotely playable.
http://www.teamfortress.tv/32628/what-if-machina-could-headshot-the-ubber
valve didnt even listen to community balance smh
JuicyITS FAKE NUKE THE THREAD
tbh it's just as funny and a whole lot less sad that it's fake lol
89zombieztoads_tfMenachemThe best part of all this is that Valve appeared to realize how badly they fucked up, made the classic "o shit we fukd up, dont u weorry we gonna commincate like CRAZy here" blog post, and thenits been one week and its the weekend now
nothing
im just as pissed as anyone else, but give em a little time
We gave them alot of time during the MM beta
definitely, but he's referring to the post they made very shortly ago
MenachemThe best part of all this is that Valve appeared to realize how badly they fucked up, made the classic "o shit we fukd up, dont u weorry we gonna commincate like CRAZy here" blog post, and then
nothing
its been one week and its the weekend now
im just as pissed as anyone else, but give em a little time
hookyDecapotatoI'm sure there's quite a bit of hype around matchmaking so the playerbase could grow a bit. Nowhere near CSGO levels though.TetsuFantastic youtube resource thanks for posting that WindCubes.
I'll keep my on center as i see currently it has quite a few NA's player. Should be better during prime time and not 2 A.M. Thank you for the links!
One more question. Is the in-game competitive mode ignored? I figured it would be decent practice. But boy i was wrong. the majority of players there don't know how to roll out or what classes to choose. and from what i've gathered from reading around, not many people seem to be happy with the mode.
You're going to have to wait until the ranks settle in, and even if they do I'm not sure the playerbase is enough to match everyone fairly.
with how this update went im pretty sure it will grow invertedly
if you had funding to do this for other maps, would you do it?
i could possibly give you some money, i definitely want to see more of these things after casual was introduced.
jnki_aka_tungstentoads_tfi also heard murmurs of transparent viewmodels, that seems like an alright compromise. As much as a love r_drawviewmodel 0, it is important that the game is understandable and visually appealing to the outisder.
transparent viewmodel is still disctracting, id go with no viewmodels any day over transparent viewmodels
anyone who doesnt like viewmodels would, but would you rather have opaque or transparent viewmodels? because if valve do remove the option for no viewmodels, it's probably going to be one or the other.
i also heard murmurs of transparent viewmodels, that seems like an alright compromise. As much as a love r_drawviewmodel 0, it is important that the game is understandable and visually appealing to the outisder.