aierabrody..., but instead to suggest that TF2s cap of 90 (106) is outdated and that games retain balance with wider FOV values.aieradella......messiah...
But it's all pointless in the grand scheme of things.
A lot of players are against changes like these simply because it alienates non-comp players and raises the barrier to entry-- especially something as fundamental as your fov.
b4nny, for example is a big critic of refresh.tf and their projects of "updating" maps by adding and removing insignificant details that do more harm than good. If you don't think this will be an issue, just look at the dodgeball tf2 scene; in order to be able to compete even a little bit you HAVE to use 130+ fov and it's hard to transition into it if you've never played that way before.
106 horizontal degrees has been good enough for more than a decade now, why change it now?