Nice to see some tf2 related ads on the site. I noticed both all three of the ads don't say IGL on them though, and only one has your logo.
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SteamID64 | 76561198056222499 |
SteamID3 | [U:1:95956771] |
SteamID32 | STEAM_0:1:47978385 |
Country | Canada |
Signed Up | July 25, 2012 |
Last Posted | August 26, 2014 at 7:01 PM |
Posts | 339 (0.1 per day) |
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Raw Input | 0Â |
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Thomas123How do you create a server with this hud? Its my favorite hud but I love to practice on walkway and can't figure out how to do so.
It's the + at the very bottom left
a website for your HUD?!
Whoops I lied, you actually have to set up an interval chart like this:
............ k < -3 .. -3 < k < 0 ... k > 0
k ............ (-) ............ (-) .......... (+)
k + 3 ...... (-) ........... (+) .......... (+)
f(k) ........ (+) ............ (-) .......... (+)
Which gives f(k) >= 0 when k <= -3 or k >= 0. You could also draw it out and look at it, or just do it in your head since it's just a parabola.
Sorry for confusing you, it's been a while.
not sure if the spacing works but hopefully you get the idea
16k^2 + 48k >= 0
k^2 + 3k >= 0
k(k+3) >= 0
You can split that up into
k >= 0
and
k + 3 >= 0
k >= -3
k >= 0 includes the other one, so that's the range
this is wrong
the thing about new maps is there are no strats yet, so have fun and come up with your own
This commit doesn't include a fix for the SpectatorTournament - BOTTOM alt file
https://github.com/whayay/yA_HUD/commit/0bd9cff14c0707540ad86d73ce41ab2442cc6306
Mine was
trogI messed up the clientscheme somehow.
but thanks
CaptainHey rays, not sure what I'm doing wrong, but I get everything in like you show but then when I launch it looks like this:
http://cloud-2.steampowered.com/ugc/8672206561837
I have no hud, just the crosshair.
Can't see the image but you probably added an extra/forgot a curly bracket in scripts/hudlayout.res
Ryanrays
The "HudxHairDot" should install just fine, as it's purpose is to remain on at all times. The xHairCirclePulse, however, is only supposed to appear when damage is done (if I'm understanding you correctly). Because it's intentions are for it to only appear when damage is done, that also requires modifying your HudAnimation_tf.txt file in your scripts folder, which is a few more additional steps.
If there's enough interest for this, I can do a tutorial on having a crosshair either flash or change colors when damage is done.
Do it! Please! yahud is super confusing cause it's format is so much more different than in the video,
"12" { "font" "resource/crosshairs.ttf" "name" "Crosshairs" }
These aren't at the bottom at all of yahud which I am currently using, and I can't seem to find them anywhere in clientscheme. It's making it difficult to transfer. :c
So to be more clear: using KBNHUD crosshair, yahud doesn't have the code from above at the bottom, and I can't find it.
Along with that, I'm trying to import the actual dot from KBNHUD in right now and it has the same name of the .ttf as yahud, how do I merge them? Because pasting the first one in only gives me three options, to keep both but rename, use the new one, or just don't copy.
I was playing with it today and it's there. How long has it been since you updated?
I messed up the clientscheme somehow. I couldn't figure it out so I just had to modify everything over again.
On the bright side i saw the font errors while doing that :p
That was great. My only complaint is the snakewater transition got really repetitive because there were so many snakewater clips.
http://i.imgur.com/EgEy72I.png
help what have I done
also the book10shadow and book11shadow have the wrong tall values