Does viewmodel_fov work on the world model?
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SteamID64 | 76561198056222499 |
SteamID3 | [U:1:95956771] |
SteamID32 | STEAM_0:1:47978385 |
Country | Canada |
Signed Up | July 25, 2012 |
Last Posted | August 26, 2014 at 7:01 PM |
Posts | 339 (0.1 per day) |
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The won't for the same reason they don't ghost casts now and listen to the casters call advantages/offclasses/whatever.
Foxtrogheh, gg2. Who was doing the jump map during the credits?says in the credits that it's wolsky
ah, didn't see that.
heh, gg2. Who was doing the jump map during the credits?
BLoodSiredoes the overlay show people from linked channels? I'm not sure if it does, as I do not use overlays, but I know the way we did it last night was just by linking the channel. Did you see us pop up from time to time on the overlay? That could be annoying.
People in linked channels only show up when they talk.
Did you figure out a way to use custom elements or are you doing some wizardry to an existing one?
1. Doesn't fit in well with the game
2. how??
wpminnowshe got 6-0'd in every game he played this year
if he did cheat i just feel sorta bad for the guy
"Matches in recent seasons that involved these players will be changed to default losses."
ETF2L matches end if one team gets 5 rounds more than the other, so that score is impossible anyways.
bscit's like that one basketball league for short people with all the trampolines.
How much do they get paid?
No, there is not.
The wait command is disabled in most competitive configs by the way.
panzerxiiiAirshots that go through the legs/right over the head
Not actually possible since the hitbox for projectiles is the player collision hull, which is just a huge rectangular prism the model sits in. Fun fact: the hitbox is the same size for every class.
thorn_That's why ESEA doesn't ban people on an opinionated basis, they need client proof.
Anyways, don't want to start any debates. My work is done here.
How do you know it's the client getting proof, and not just someone with an opinion saying the client has proof? You don't, because just like the ETF2L system, they're not showing you the evidence.
Stop posting and go close your eyes.
My damage indicators are from m0re hud, and I used Broesel not too long ago and it worked for that too. I tried Omp's as well at some point and I don't remember noticing anything wrong, so it's probably just my system.
vanillatrogvanillaNow we just need to get the Last Damage Done indicator thing fixed.What's wrong with it?
There are two damage indicators, the floating one, and the one that (usually) is positioned to appear next to your health. The floating one disappears after a few seconds, and up until the update in December, the other one would just remain until you did more damage. However now, both of them disappear at the same time.
I dunno, mine works fine. You sure it's not just the HUD creator adding an animation to it for whatever reason?