vanillaNow we just need to get the Last Damage Done indicator thing fixed.
What's wrong with it?
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SteamID64 | 76561198056222499 |
SteamID3 | [U:1:95956771] |
SteamID32 | STEAM_0:1:47978385 |
Country | Canada |
Signed Up | July 25, 2012 |
Last Posted | August 26, 2014 at 7:01 PM |
Posts | 339 (0.1 per day) |
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vanillaNow we just need to get the Last Damage Done indicator thing fixed.
What's wrong with it?
Can someone put this on pastebin or something so I can read it on my phone?
Easiest way is to use this: http://code.google.com/p/broesels-crosshair-switcher/
Type find tf_dingaling_pitch in console. It should show you the descriptions of the commands and hopefully the default values.
It's personal preference, some people like huge aviator crosshairs and some people like really small ones. A lot of people don't like the default options crosshairs and use HUD crosshairs instead.
HUD crosshairs are crosshairs which are part of your HUD, and need to be enabled by editing the HUD text files. If your HUD has crosshairs included (only custom HUDs will) you can find them in tf/scripts/hudlayout.res
Here's an example of one in my HUD:
CrossHairKonrWings
{
"controlName" "CExLabel"
"fieldName" "CrossHairKonrWings"
"visible" "0"
"enabled" "1"
"zpos" "-100"
"xpos" "c-58"
"ypos" "c-49"
"wide" "102"
"tall" "100"
"font" "CrossHairKonrWings"
"labelText" "i"
"textAlignment" "center"
"fgcolor" "255 255 255 255"
}
In order to enable the crosshair you need to change
"visible" "0"
to
"visible" "1"
If your HUD doesn't have any crosshairs you like then you can take ones from other HUDs, but that's a bit more work.
Definitely serious about improving and it shows, gl finding a team.
The problem they have with it is the fine taken out of their LAN winnings for not starting a casted match on time without a valid reason.
bind j view
alias viewon "exec viewmodall; alias view viewoff"
alias viewoff "exec viewmodmelee; alias view viewon"
viewoff
i was too bad for them, they are too good
mat_filtertextures and mat_filterlightmaps
Try setting both to 1 and both to 0 and see if it changes anything.
look what you've done doggles
There's an icon showing what resistance is active over players' heads and it shows the health icon when they get health back, so its easy to tell what resistance is active. I still agree though.