tsar
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SteamID32 STEAM_0:0:77903284
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Signed Up May 9, 2016
Last Posted August 13, 2024 at 10:39 PM
Posts 1396 (0.4 per day)
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#10 ESEA S22 W9: EVL Gaming vs. FROYO BLACK in Matches
truktrukWord is that EVL will be playing a double header tonight with FROYO BLACK being the second of the two games. If anyone from Sal's Canal can let me know if they are going to forfeit or play that would be much appreciated.

While it's not 100% accurate, I've scheduled the match on tf.tv to be played at 11pm EST tonight.

Sals is letting them cap 5 times as they don't have all 6 and are out of forfeits.

posted about 8 years ago
#43 ESEA Season 23 Whitelist in TF2 General Discussion
ConsoleTsarbucksWhile were talking about S23, do you guys have any changes you'd like to see in the map list?

I'd probably cut second granary, but I don't know what'd I'd replace it with.
Reckoner maybe? Seemed to do well this season in ETF2L and I personally like the map a lot.

I never liked reckoner and I think it has serious flaws. I would choose Coalplant, but I don't know how well received it would be.

posted about 8 years ago
#33 ESEA Season 23 Whitelist in TF2 General Discussion

While were talking about S23, do you guys have any changes you'd like to see in the map list?

I'd probably cut second granary, but I don't know what'd I'd replace it with.

posted about 8 years ago
#3 where was the GC message for the ETF2L grand final in TF2 General Discussion

We did get 1k views, though. That's pretty good

posted about 8 years ago
#35 ETF2L S24 GF: nameLess vs. LEGO in Matches
swyhi im condom *pops uber on a black box with nL on the other side of second *

FTFY

posted about 8 years ago
#30 ETF2L S24 GF: nameLess vs. LEGO in Matches

Now nL on Gullywash time

ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper ResidentSleeper

posted about 8 years ago
#18 Vote for this man in TF2 General Discussion
redcoatzygotethe demoman only has 1 eye that doesnt work

"Losing my eyesight to cancer as an eight-year-old taught me the importance of hard work and creative solutions."

.D

posted about 8 years ago
#18 cp_metalworks Official Feedback Thread Mark 2.0 in Map Discussion
ScorpioUprisingTsarbucksThis is just a few general questions to you, but how did you get into mapping, what is your favorite of the maps you made, and what advice do you have for new mappers like myself?
3) Oh man, I could ramble for days. First thing to keep in mind: your first map will be bad. This isn't something that you've done wrong, it isn't the result of a mistake or a failing on your part. Its all just part and parcel to the learning process that is level design. The first thing you make is bad, both because you're just learning how to use the tools, but also because you're learning how to make GOOD levels. Its one thing to figure out how a brush/displacment/hint and so forth works, its another thing entirely to understand what good gameplay is, what a good combat space is like and so on. So take your first map as a learning process; make a messy, stapled together, poorly optimized trash heap and then move on. The next map will still be bad, but you'll have learned from making the first. And then the third will be better, but still not amazing. AND THEN... and then and then you just keep going and eventually you'll start making GOOD maps.

A level designer from Valve that I follow on twitter, he made a comment on his maps that basically is like "I'm constantly making better maps than I've ever made before", because every year he is getting better at making them. So don't get discouraged! If you stick with mapping, you'll look back at your first maps and recognize the necessity of your failings as a stepping stone to where you are today.

Second, there is a fine line between observing other maps and learning from their success, and trying to re-implement their success exactly. A good example of this is sunshine. Clearly, its a map very much informed by the success of process, but its definitely not (strictly speaking) a clone of process either. Its got its own last, its own take on middle and how it handles flank routes, its own visual design. Being able to tell when you are just retreading the same exact footsteps of another map, versus when you are taking the formula of that and spinning it off into your own thing is really important. For a new mapper, learn the distinction between copying a map exactly versus evolving the concepts the map deals with and you'll go far.

Finally, acknowledge the necessity of feedback to grow and change the map you're working on, but never forget: Its your map! You know its ins and outs. You know what you intend to do with it, and how long a change will take to make. If someone tells you to change something, don't just blindly follow their input, but consider the implications and ask yourself "does this make sense?". Design by committee is never a formula for interesting game design, and allowing yourself time to think and consider is huge for improving a map.

Thanks for the help! I currently in pre alpha on my 3rd map and it is much better than my prior two. What other maps besides Metalworks and Process have you made that someone here might recognize?

posted about 8 years ago
#16 cp_metalworks Official Feedback Thread Mark 2.0 in Map Discussion

This is just a few general questions to you, but how did you get into mapping, what is your favorite of the maps you made, and what advice do you have for new mappers like myself?

posted about 8 years ago
#2 Newbie Mixes over the next few weeks in TF2 General Discussion

While I'm not experienced enough to coach, I'll do my part by letting a newer player take my spot. I wish you all the best of luck with your growth.

posted about 8 years ago
#25 yttrium's competitive viewmodels in Customization
the301stspartansmakersSo many upvotes for what is clearly cheating. :((((

Think about the following quote while you minus-frag this post into oblivion.
yttriumWhat if I told you I've got the solution? A tiny little tool that can evade cvar restrictions?

If it was cheating it wouldn't be allowed.

Also, if this is cheating, custom view models are cheating, because that's all this is: custom view models.

posted about 8 years ago
#39 Growing the tf2 community in TF2 General Discussion
flufkKaltUuTF2LobbyLobbies are known for being shit. Wouldn't it be better to reccomend MixChamp to new players?

Mixchamp might be seen as too intimidating. They should try Newbie Mixes before MixChamp to get introduced to 6s.

posted about 8 years ago
#37 Growing the tf2 community in TF2 General Discussion
flufaim-sandblastkill the ugc 6's scene. make all the teams come to esea. 100+ teams in open right there.they play ugc cause they have no money u foolI have heard more people say UGC plantium is the highest level of tf2 more than I've heard ESEA invite
Some people just don't know ESEA is a thing

I was guilty of this for a while. Until I entered the community, I had never heard of ESEA. I think a great way to get started is with Newbie Mixes and saam's tournament. If we could get Valve support (and by that I mean notices in-game) for Newbie Mixes and sign ups for the cup. If these occur, it could raise awareness for 6s and help raise players to the barrier of entry.

I think people know about comp tf2, but they think that they aren't good enough or teh barrier to entry is too high for them and feel intimidated. If people have an avenue for entering comp, they will be more inclined than the large disconnect from MM and ESEA/ETF2L

posted about 8 years ago
#5 ESEA S22 W7: -bird noises- vs. ChampGG in Matches

Whoever wins this faces EVL for the last playoff spot.

posted about 8 years ago
#12 ESEA S22 W7: FROYO BLACK vs. -bird noises- in Matches

BibleThump -birdnoises-

posted about 8 years ago
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