sounds blocked by sv_pure do that, probably the case here
Account Details | |
---|---|
SteamID64 | 76561198374045865 |
SteamID3 | [U:1:413780137] |
SteamID32 | STEAM_0:1:206890068 |
Country | Pirate |
Signed Up | March 20, 2020 |
Last Posted | August 22, 2024 at 1:24 PM |
Posts | 309 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 5.2 |
Windows Sensitivity | no |
Raw Input | yes |
DPI |
no |
Resolution |
1024 768 |
Refresh Rate |
120 |
Hardware Peripherals | |
---|---|
Mouse | no |
Keyboard | yes |
Mousepad | no |
Headphones | no |
Monitor | yes |
Nice job guys, the government is gonna shut down tftv now....
it's the jews
Just picked up a 2015 Dodge Chally
You can't use custom crosshairs in pure servers unless they're located in materials/vgui/replay/thumbnails (textures in here are ignored by pure for some reason), and even then, unfortunately, you can't switch between them with cl_crosshair_file when sv_pure is on.
Best bet for custom weapon specific crosshairs is to use the crosshair "file" line in the weapon scripts (scripts/tf_weapon_whatever.txt|ctx), https://cfg.tf/tools/crosshairs/ is a tool that can do it for you if you don't feel like doing it manually.
edit: didn't read the part where you said you already used the cfg.tf thing, in that case you can open the weapon scripts for the weapons you want valve's dot crosshair on (in a text editor) and change the "file" line in the crosshair section to read:
"file" "vgui/crosshairs/crosshair5"
vibeisveryodoes disabling motds also disable inline logs.tf display? i.e. will it make !log not work?
yeah
put different images in the different mip levels
I mean it's pretty impressive that they packed what's essentially a whole x86 laptop + battery into something that small, I'd imagine it took some innovating