turbochad69
Account Details
SteamID64 76561198374045865
SteamID3 [U:1:413780137]
SteamID32 STEAM_0:1:206890068
Country Pirate
Signed Up March 20, 2020
Last Posted August 22, 2024 at 1:24 PM
Posts 309 (0.2 per day)
Game Settings
In-game Sensitivity 5.2
Windows Sensitivity no
Raw Input yes
DPI
no
Resolution
1024 768
Refresh Rate
120
Hardware Peripherals
Mouse no
Keyboard yes
Mousepad no
Headphones no
Monitor yes
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#2209 mastercomfig - fps/customization config in Customization
AimIsADickNo. Sometimes a debugger is legit useful in these situations where console output doesn't give you any useful information relating to the problem.

Did you find this on google?

Debug symbols are stripped from both the windows and linux builds of tf2, and I assume you're not using osx. The only thing a debugger will show you is the contents of the stack and other registers. Even someone who's very familiar with reversing x86 asm would have difficulty determining much about a tf2 crash from debugger output on the windows or linux release builds.

posted about 3 years ago
#2207 mastercomfig - fps/customization config in Customization

try disabling any of

r_threaded_renderables
r_queued_decals
r_queued_post_processing
cl_threaded_client_leaf_system
cl_threaded_bone_setup

if you have them enabled (and stop w/ the debugger meme)

posted about 3 years ago
#12 Help in Customization
ManwithnolegsIntel grapichs card

At least some (maybe all) intel gpus have this https://i.imgur.com/xzOcdXY.jpg

posted about 3 years ago
#18 Why are those browser benchmarks still used? in The Dumpster

https://www.youtube.com/watch?v=b3VHaijUFeI

posted about 3 years ago
#103 Proper Performance Guide on TF2. [UNFINISHED] in Customization

Bro Youre Done Just Stop :D

posted about 3 years ago
#6 What are your favorite garbage weapons to use? in TF2 General Discussion

Land on ppls head with mann treads

posted about 3 years ago
#10 Proper Performance Guide on TF2 by KZ [FINISHED] in The Dumpster
KZGive Opera GX a try: https://www.opera.com/gx

Opera Is a Chinese Malware

posted about 3 years ago
#35 Gabe apparently confirmed a TF2 update? in TF2 General Discussion

ah okay, watched part of that other video and it makes more sense now. kinda funny how he doesn't seem to know who jill is though

posted about 3 years ago
#32 Gabe apparently confirmed a TF2 update? in TF2 General Discussion

this Wamo kid doesn't really give any reasoning for why he thinks that

posted about 3 years ago
#6682 HUD editing: short questions, quick answers in Customization

I think you can do that by just removing the whole RankModelPanel section from resource/ui/mainmenuoverride.res

posted about 3 years ago
#848 Wut hud/crosshair/cfg thread in Customization
pradahttps://www.youtube.com/watch?v=U4rSl5XwBo4
0:50 sec hud plez

It's Shrek Hud

posted about 3 years ago
#91 Who is zeekaptain? in Off Topic

@zeekaptain ( ° ͜ʖ͡°)╭∩╮

posted about 3 years ago
#52 Mannbase Alpha (5cp) in Map Discussion
skazhuh, I haven't seen that issue with the map before, it's possible there is another map that uses those same pipes but has them slightly different? Do you know if it happens with all maps or one in particular?

It seems to mostly happen when loading cp_workflow_b10, which does look to have the same pipes, although I haven't tested enough to say that's the only map and I think the textures were missing once without loading another map first. The reason is either an issue loading the vmts or the parameters in them clashing somehow with the precached ones https://i.imgur.com/8KX1yJG.png.

Honestly it's probably either a bug in cp_workflow or just tf2 in general and not in this map, although it does seem like this map is the only one affected, other maps with the same pipes have normal textures after loading cp_workflow.

posted about 3 years ago
#48 Mannbase Alpha (5cp) in Map Discussion

There are 'intermittent' missing textures on all of the pipes for me (https://i.imgur.com/5BsCh6f.png). I have been scratching my head trying to figure out why they're sometimes missing but sometimes not and I can't figure it out.

I have found that the textures are more likely to be missing if I've loaded a different map before mannbase, and the textures always show up normal after a matsys reload like changing mat_specular or mat_phong.

I also have fps issues on this map, specifically bad fps when standing on 2nd looking towards mid or standing on mid looking towards 2nd, as if there's little to no occlusion going on between them. It's probably barely noticeable on non-toaster gpus though.

posted about 3 years ago
#93 Proper Performance Guide on TF2. [UNFINISHED] in Customization

Thanks for clarifying about that Bro I was curious and meaning to ask you about it last week but I forgot to

posted about 3 years ago
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