I see a bunch of people complaining about dodged questions, I don't really understand why you would.
It's clear Valve won't talk about future releases, answering anyways and giving insight on related topics is the best he could do. He could just not give a shit and not respond.
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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | November 13, 2024 at 6:16 AM |
Posts | 850 (0.2 per day) |
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https://www.reddit.com/r/The_Gaben/comments/5olhj4/hi_im_gabe_newell_ama/dckabrt/?context=3
Interesting bit
What if you put yourself in exam situation at home? I'm positive that if you asked your professor for exercice exams they'd be happy to provide you with some, and ask a third party to stay nearby so you don't cheat or stop mid-way.
Best of luck :)
I always wanted a map with bots airstrafing, too often I find myself wanting that airshot experience without the hassle of connecting to a server and finding an MGE buddy.
That and SOAPDM seems hardly doable without external plugin scripting, but I don't know enough about the abilities mapping offer you to confirm.
Hey, I'm making a fan website for rewind similar to i58.tf, could you take a few seconds and answer a very simple form? Thanks. https://goo.gl/16u9ci
Avvyis there any way of making the faceit helper launch tf2 instead of csgo
Yeah, I fixed it and asked them to change it accordingly
You can hope they accept the changes soon, or you could directly use the fixed version by:
- Downloading https://github.com/ldesgoui/FACEIT-HELPER/archive/patch-1.zip and extracting it
- Opening chrome://extensions
- Enabling Developer Mode
- Click "Load unpacked extension" and chose the folder you just extracted (Should be FACEIT-HELPER-patch-1)
I'm not going to keep this updated, so check the actual extension once in a while to see if it's been updated.
Please use the appropriate discord channel to get people to join queues instead of bumping a discussion thread:
https://discord.gg/tf2faceit
Thanks!
SpaceCadetWouldn't the quality of the pugs increase once more people actually play and gain levels with the faceit rankings? [..]
Of course they would.
One of the problems I think the FACEIT system faces right now is the fact that player skills are fluctuating a lot.
By that I mean that a lot of people are trying the system for a few games, most are not staying, but those people are not all of equal skill level (invite to newbie), making some games unbalanced, but out of reach for FACEIT MM/ELO to fix it.
I don't really think there's a definite fix for that, maybe a bigger impact on ELO in case of stomps (5-0, under 20 minute games, etc) for people who just started playing.
Skill partitioning should be a lot quicker for such a small playerbase, i.e. b4nny shouldn't only be lvl 7 after 80 games won at 80% winrate, etc.
But then again, TF2 is proving to raise a lot of problems from their platform that probably doesn't exist for CS:GO, which might beg them the question "is TF2 actually fitting our platform?"
EDIT: This is b4nny's ELO after every match he played
http://i.imgur.com/qR0epWs.png
SpaceCadet[ about voice ]
FACEIT are definitely not rolling out a system that requires you third party software to communicate with teammates, having to deal with all that breaks the whole "click a few buttons and get a proper match" catch of the website. Sure, the entire comp community has mumble installed, but it might not be the case for the newer players.
In-game voice is good enough for comms, just take a few moments to set it up properly.
mitchcliff123Well done, I like it, could you make it so you can do more than just TF2, and can like do any rss feed?
Thanks! Indeed I can, I'll work on it during my Christmas break.
Greetings,
I spent the night making some script letting me know whenever the TF2 Blog got updated through Discord, so I decided to make it available to public. It's pretty easy to use I'd say. Constructive criticism is welcome.
Good night
I have no clue, they confirmed that they acknowledged the MM flaw 1.5/2 weeks ago, and the code is more than 20 days old. Apparently there was no update yet.
That's a page I made using the FACEIT API to display skill levels in games currently being played, showcasing that their matching algorithm was flawed. Turns out it also tells you what ranks before you have to accept match.
[6:51 PM] Lulu: we are looking into our MM algorithm and improvements are on the way
Now that we know FACEIT want to do these regularly (from what casters said during last games), please actually play on it, there's barely any problems with it, and those problems could be solved by having more people play.
Team communication was recently fixed with the codec update.
The matchmaking algorithm seem to not handle low player count in the queue, meaning it could be stumped by having more people queue daily.
The 2-player limit on stacks could also be lifted if more players queued.
As for class/role picks, they don't seem to be interested yet, this could be implemented in the future by convincing them once we've proven ourselves on their website.