https://days.to/until/%39%2d%6a%75%6e%65
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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | May 27, 2025 at 12:12 PM |
Posts | 857 (0.2 per day) |
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RussianGuyovich- Harder to keep track of non-casted match results than it should've been. Comp.tf went down for a while during playoffs, consider mirroring those results elsewhere to prevent single point of failure. An /r/tf2 results thread would be good
I'll take the blame for that one, the plan was getting either i61.tf or lan.tf ready to present stats, logs, pictures, and more.
I failed on that, there are reasons and you don't need to hear them.
I will, however, keep working with EssentialsTF and I hope to build a complete framework website that could be used for any LAN in the future, alongside other goodies I have in mind.
My life might become a grind to attend all LANs. So be it, there's no way it's not worth it.
from heny: not sure why you'd assume dreamhack, official announcement coming this week or very soon after
Hey guys, i61.tf will contain the schedules, brackets, clips and pictures. Currently waiting on the owner of the domain (who stopped playing TF2 a while ago) to transfer it to the right server, sorry it took so much time.
(topcat if you read this please contact me lmao)
The command (mp_showrespawntimes) now requires sv_cheats set to 1
Hello,
I used to maintain a few Nightbot commands for truktruk and Warhuryeah, I realized that Nightbot's eval gives you access to a javascript environment, I'm therefore trying to port the commands I can and, in the process, make them public. They weren't public before because I was scared of not being able to serve those commands forever or making breaking changes.
I might also write up a tutorial on getting most of these sent automatically once they update by using services like IFTTT or Zappier.
https://github.com/ldesgoui/tf2-nightbot
For now they include:
- Getting the latest 5 logs related to you
- Getting a description of the next ETF2L official your team will play
- Getting the map currently played on
Feel free to request, suggest more, or ask for help (the error messages are pretty wild and unhelpful, don't panic!)
- Pugchamp related stuff seems impossible due to the 500 character limit for commands and 400 character limit for API calls
Thanks
It seems the IRC part doesn't really check for OAUTH refusal, i.e. the IRC connection will be fine and valid but the twitch server will refuse to let you use the account.
I'd suggest you try connecting to the twitch IRC using the username and oauth key you're trying to use to see if something is going wrong, or even you could go as far as modifying the code to show you all messages received and sent (using log.Print and then recompiling).
Or you could just not bother at all and use http://tf.gg/42187
Thanks Darknecrid, maxxy, comanglia and Rockkkkk for sharing that knowledge.
idislikeaimbottersMaybe he could have included something about adding a jar of urine into the game though.
Or simply mention the huge FPS dip which is the biggest breaker of immersion, in my opinion.
Not sure why Valve wouldn't make console commands to disable those little things
Oh wow, that was five months ago.
I updated it to work with CS:GO and DOTA2, also you can filter to only get massive updates, any update or any blogpost.
https://ldesgoui.xyz/hi_valve/ (old link redirects you)
Are you not scared that building such an algorithm and infrastructure might be harder than what you're able to perceive? (No offense meant, I don't know how much you know about computer science and statistics)
From what I can tell, ELO does not work in FACEIT, it was removed from a previous version of PugChamp because players were getting riled up over it, are you really sure that bringing it back is the best idea?
EDIT: You also hold this dear image that, with time, the competitive playerbase will grow bigger. I have bad news for you.
Failw1zardLegendaryRQAI thought Rewind was a 1 time thing...I don't think there is any info that there is a second rewind, but the last one was very successful for all the games involved.
I guess it's mostly unofficial talk but Weedmaps were extremely happy sponsoring the first event and would do it again for next year.