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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | March 2, 2025 at 6:12 PM |
Posts | 856 (0.2 per day) |
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ValveHappy Smissmas 2017!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Event runs through January 10th, 2018
- Added the Winter 2017 War Paint Case
- Contains 15 new community-contributed War Paints
- Randomly dropped for players who have activated a Jungle Inferno Campaign Pass
- Added the Winter 2017 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: The Skating Scorcher
- Taunt: The Bunnyhopper
- Taunt: Runner's Rhythm
- Taunt: Luxury Lounge
- Taunt: Surgeon's Squeezebox
- Taunt: The Trackman's Touchdown
- Expanded the list of weapons that can be Festivized!
- Ubersaw, Dragon's Fury, Amputator, Air Strike, Back Scratcher, Scotsman's Skullcutter, Bazaar Bargain, Black Box, Claidheamh Mòr, Crusader's Crossbow, Degreaser, Loose Cannon, Persian Persuader, Detonator, Brass Beast, Holy Mackerel, Loch-n-Load, Powerjack, Iron Bomber, Reserve Shooter, Disciplinary Action, Family Business, Shahanshah, Scorch Shot, Shortstop, Soda Popper, Rescue Ranger, Tomislav, Panic Attack, Winger
- Mann Co. Store winter sale!
General
- War Paints can now be used for Mann Co. Trade-Ups
- Fixed a rendering issue with the Misty Skull unusual effect
- Fixed a case where it was possible to use the Thermal Thruster twice in one launch
- Fixed the inspect animation for the Shortstop
- Fixed the Festive Sandvich not showing the bite mark when eaten
- Increased the maximum number of backpack slots to 3000 (from 2500)
- Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals
- Added Ready Steady Pan Season 3 tournament medals
- Updated cp_mercenarypark
- Added a forward spawn for BLU when attacking the final control point
- Added a connecting stairwell to the mid-structure of the final control point
- Fixed area portal rendering issues between the first and second control points
- Updated pd_watergate
- Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores.
- <50% difference in scores: 8s for leading team, 4s for trailing
- >50% difference in scores: 12s for leading team, 0s for trailing
- Equal scores: 6s for each team
- Relocated the player beer pickup counter on the HUD to the lower left, but made it slightly larger
- Updated the soundscape to have more alien-y sounds in the main areas
- Adjusted detail in the center and spawn rooms
- Adjusted clipping around the map
I'll update original post with what people have reported so far, and what we've discovered as well.
VouriTwiiKuuSidney, Australiai think u mean Sydney
Sorry!
cantiat 144hz the sentry tracking/idle animations are very choppy, even with interp on. that's the only oddity i noticed from messing around on the NA DM server by myself for a bit.
We couldn't reproduce that, could you give us more details or a video to showcase it?
mastercoms
I've added all of this but could you explain what they change? Thanks.
JojoAlso please add classlimits/whitelist.
We won't restrict anymore than what's already allowed (2 of each on SOAP, sc/sol/dem/sniper on MGE), we'd rather see people test every class and weapons.
KuferlIf people really want this and it works without any side-effects I don't mind adding this to my dm servers
I would actually rather see this happen than us hosting our own servers, hit me up if you need any help setting up.
Hello,
As we're running tests in our laboratories, we sometimes need test subjects. We need server performance reports from the sweatiest of gamers. These tests will run for a few days. Give us feedback about everything.
Client cvars updaterate and cmdrate are forced to 133, rate is forced between 40kbps and 240kbps
Recommended settings:
cl_interp 0.0001
cl_interp_ratio 1
Unlocked Tickrate: https://github.com/ldesgoui/mms-unlocked-tickrate
Sticky Delay Fix: https://github.com/ldesgoui/tf2-sticky-delay-fix
MGE: https://github.com/Lange/MGEMod
SOAP: https://github.com/Lange/SOAP-TF2DM
We're done hosting for now, thanks for trying it out! Here's a few servers hosted by friends!
MGE ChillyPunch in Europe, provided by Kuferl.tf:
connect dm.kuferl.tf:27030
SOAP in Europe, provided by Kuferl.tf:
connect dm.kuferl.tf:27016
MGE in Singapore, provided by PepperKick:
connect 209.58.177.29
MGE ChillyPunch in Singapore, provided by PepperKick:
connect 209.58.177.29:27030
- Movement and melee feels more responsive
- Projectiles jitter less
- Bhops can be chained to more than 3 (gemm got 10?)
- Pipes are bouncier
- Bugs that require tick-perfect timing are now "twice as hard" to pull off because ticks are shorter. (Speedshots, maybe rampslides?)
- Wall Bugs happen more often.
- Wrangled sentries seem to do twice as much damage (except level 1)
- Shutter doors are not affected
Thanks
Don't encourage or enable substance abuse, especially on stream. Thanks
https://help.twitch.tv/customer/portal/articles/2904486-twitch-cares-mental-health-support-information#substanceabuse
flyingbuddyKinda going off topic here sorry, but what hud is that?
It's still in development and might not be finished for a while
https://github.com/Rawrsor/NueHUD
treetoonTheoretically, if I'm actually correct in saying this, it could delay your sticky for 500ms if you switch weapon one frame before the point of sticky activation.
You're absolutely right, here's a compilation of the three bugs:
syphTwiiKuuhttps://clips.twitch.tv/BlatantAmusedDuckYouWHY posted in this thread...aurahdidnt switching to pipes make det time longer?I didn't experience that while creating my sourcemod fix.
Works fine when you have ammo in your primary weapon.................
This is still a huge win,
sticky det bug before: shoot sticky, hold m2, switch to melee: never det
sticky det bug now: shoot sticky, hold m2, switch to melee, attack: det after ~200ms
aurahdidnt switching to pipes make det time longer?
I didn't experience that while creating my sourcemod fix.
PheaaDemo det bug isn't fixed though? You can't det while swinging melee
Getting the same issue, shooting a sticky, holding M2 and switching to melee is fine but holding M2 and M1 to attack with melee delays it for like 200ms.
syph-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes?
Switching to pipes wouldn't stop you from detonating, so yes it does mean switching to pipes and holding M2 will let you detonate.
I've had Piston 2 (two pairs), Piston 3 and the Hybrid pro HDs, they're just as good. I got them from the official store, could have been pricier but I didn't have to look for non-counterfeits, so that was good.
Messing_Aroundbit late isn't it
bitch this is Off Topic i wont be afraid to call you out, . i was scrimming when this was posted and then i watched the GF (well played SVIFT btw)a nd then i went to h&cking bed soooo BUgGer off okay!? also nobody else posted it
i aint need your stinky passive aggrievance
https://twitter.com/CokeEsports/status/938472994111934465
Coke EsportsThere's more that unites us, than divides us. #ShareaCoke
gemmdiscord.teamfortress.tv
edit: RATS!
Expired invite, missing http:// in your link.
I'm beginning to question your virginity, Gemm...