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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
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Signed Up November 6, 2012
Last Posted November 13, 2024 at 6:16 AM
Posts 850 (0.2 per day)
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#42 - Fixed not being able to detonate stickybombs whe in TF2 General Discussion
treetoonTheoretically, if I'm actually correct in saying this, it could delay your sticky for 500ms if you switch weapon one frame before the point of sticky activation.

You're absolutely right, here's a compilation of the three bugs:

https://youtu.be/5Tp3m8CNIm0

posted about 6 years ago
#37 - Fixed not being able to detonate stickybombs whe in TF2 General Discussion
syphTwiiKuuaurahdidnt switching to pipes make det time longer?I didn't experience that while creating my sourcemod fix.https://clips.twitch.tv/BlatantAmusedDuckYouWHY posted in this thread...

Works fine when you have ammo in your primary weapon.................

https://youtu.be/O7dCqUq7IQk

This is still a huge win,
sticky det bug before: shoot sticky, hold m2, switch to melee: never det
sticky det bug now: shoot sticky, hold m2, switch to melee, attack: det after ~200ms

posted about 6 years ago
#32 - Fixed not being able to detonate stickybombs whe in TF2 General Discussion
aurahdidnt switching to pipes make det time longer?

I didn't experience that while creating my sourcemod fix.

PheaaDemo det bug isn't fixed though? You can't det while swinging melee

Getting the same issue, shooting a sticky, holding M2 and switching to melee is fine but holding M2 and M1 to attack with melee delays it for like 200ms.

https://youtu.be/hUjjFRAkK2Y

posted about 6 years ago
#27 - Fixed not being able to detonate stickybombs whe in TF2 General Discussion
syph-Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Does it also mean switching to pipes?

Switching to pipes wouldn't stop you from detonating, so yes it does mean switching to pipes and holding M2 will let you detonate.

posted about 6 years ago
#4 Xiaomi hybrid pro HD in Hardware

I've had Piston 2 (two pairs), Piston 3 and the Hybrid pro HDs, they're just as good. I got them from the official store, could have been pricier but I didn't have to look for non-counterfeits, so that was good.

posted about 6 years ago
#9 @CokeEsports does a Pepsi Meme with TF2 and OW? in Off Topic
Messing_Aroundbit late isn't it

bitch this is Off Topic i wont be afraid to call you out, . i was scrimming when this was posted and then i watched the GF (well played SVIFT btw)a nd then i went to h&cking bed soooo BUgGer off okay!? also nobody else posted it
i aint need your stinky passive aggrievance

posted about 6 years ago
#1 @CokeEsports does a Pepsi Meme with TF2 and OW? in Off Topic

https://twitter.com/CokeEsports/status/938472994111934465

Coke EsportsThere's more that unites us, than divides us. #ShareaCoke

https://pbs.twimg.com/media/DQYb6egWAAAIA9K.png

posted about 6 years ago
#15 psa: please embed ur images in Site Discussion

It would be cool if TFTV embedded Twitch Clips like this, imho:

https://i.imgur.com/SB5S98S.png

:)

posted about 6 years ago
#6 Why isn't there a TF.TV Discord? in TF2 General Discussion
gemmdiscord.teamfortress.tv

edit: RATS!

Expired invite, missing http:// in your link.
I'm beginning to question your virginity, Gemm...

posted about 6 years ago
#29 Bought new pc and it won't run tf2 on highest in Q/A Help
guyehhhdx8

Did you try Comanglia's Max FPS for High Quality PCs? Or even default settings?
Toaster settings don't make the game run better for most recent builds.
I'm fairly certain DX8 features need to be emulated.

posted about 6 years ago
#4555 stream highlights in Videos

https://clips.twitch.tv/ApatheticTameFinchFreakinStinkin
https://clips.twitch.tv/FurtiveCuriousRingTwitchRaid
https://clips.twitch.tv/HilariousCautiousSaladBabyRage
https://clips.twitch.tv/ResolutePricklyOrangeBrainSlug

posted about 6 years ago
#41 TF2 ProMod in TF2 General Discussion
knuck120 ticks

+ Tickrate Enabler works (but it needs to be compiled, the provided release using the -tickrate argument doesn't work)
+ It seems to set the tickrate properly, it's mentioned in a few console logs and netgraph shows sv: 120
+ Doors aren't affected, actually most bugs reported from last investigation don't seem to happen anymore
- Wallbugs happen a lot more often, to the point where it's annoying and abusable. On 1000 tickrate, touching a slanted wall guarantees instant freeze. -- If that's the only issue, it might be worth trying to find a temporary or sending a permanent fix to Valve.
- On 1000 tickrate, sliding off slanted surfaces is impossible, I wouldn't be surprised if this affects 120 tickrate as well, but it's a lot less noticeable (it's still possible to). It could just be a new type of wallbug because it stops you with no fall damage, I'm pretty sure.
- Air accel should be affected but it isn't, leads me to believe that the plugins doesn't actually work ?
- The hitscan benefits aren't obvious to me, I'll let actually good players decide

https://github.com/daemon32/tickrate_enabler

EDIT: Rewrote using Metamod:Source, a lot easier to compile and I'd assume less likely to break after updates
https://github.com/ldesgoui/mms-unlocked-tickrate

EDIT 2: My plugin actually affects the game entirely to a point where it's not playable. I hadn't tested it ingame before release. I assume tickrate_enabler only affects deeper layers of the engine code (old source code) whereas mine affects every layer, tf2 included. I doubt daemon32's plugin actually does anything significant other than burn CPU time and show bigger numbers. Sorry folks

posted about 6 years ago
#4526 stream highlights in Videos
Vulcanhow

Pretty old bug, the metal beam isn't physically present, only visually.
https://imgur.com/a/5FlVl

posted about 6 years ago
#4523 stream highlights in Videos

AMS__ triple dh
https://clips.twitch.tv/WittyFunnyPenguinTinyFace

WARHURYEAH crackshot
https://clips.twitch.tv/InventiveColorfulOysterKappa

WARHURYEAH backcap strat
https://clips.twitch.tv/CaringManlySandstormNotATK

posted about 6 years ago
#5515 Show your HUD modifications! in Customization

I'm not sure if this was posted yet:

You can let the damage taken indicator circle tell you when you've got crit heals.
Edit scripts/hudlayout.res and find "HudDamageIndicator", inside of that block, set "MinimumTime" to "10" and "MaximumTime" to "10". I'd also suggest playing with the rest of the values to find a comfortable mix of visible but not obtrusive.
When all indicators disappear, you've not taken damage for 10 seconds.
Sadly, it doesn't work for fall damage.

posted about 7 years ago
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