It wouldn't be extremely complicated to make a voice bridge between Mumble and Discord: User runs <your piece of software>, it asks for your Discord logins and then boots a custom, local-only Mumble server where channels are mapped 1:1 with the voice channels that are available on Discord, it could even mimic the people who are speaking so the mumblelay works properly.
This is kinda the only way I'd see a bridge between the two working, you can fake Discord users to a Mumble client but you'd need tons of Discord accounts to fake Mumble users there.
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SteamID64 | 76561198020242938 |
SteamID3 | [U:1:59977210] |
SteamID32 | STEAM_0:0:29988605 |
Country | France |
Signed Up | November 6, 2012 |
Last Posted | November 13, 2024 at 6:16 AM |
Posts | 850 (0.2 per day) |
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https://i.imgur.com/wmQbNh7.png
Welcome to Page Two
Dogs are great
Hello, this embeds clips and makes this thread 100x better: https://openuserjs.org/scripts/ldesgoui/tftv-embed-clips
You can test before installing by putting this in your URL bar:
javascript:(function()%7Bwhile%20((a%20%3D%20document.querySelector(%22%3Anot(q)%20%3E%20%5Bhref%5E%3D'https%3A%2F%2Fclips.twitch.tv%2F'%5D%22)))%20%7Bvar%20iframe%20%3D%20document.createElement(%22iframe%22)%3Biframe.src%20%3D%20a.href.replace(%22.tv%2F%22%2C%20%22.tv%2Fembed%3Fautoplay%3Dfalse%26clip%3D%22)%3Biframe.allowFullscreen%20%3D%20true%3Biframe.width%20%3D%20a.parentNode.clientWidth%3Biframe.height%20%3D%20iframe.width%20%2F%2016%20*%209%3Ba.parentNode.replaceChild(iframe%2C%20a)%3B%7D%7D)()
For some reason, Chrome removes the javascript: at the start so you might have to type it yourself.
EDIT: doesn't embed in quotes anymore
Userscript fix because that player is pretty old:
https://openuserjs.org/scripts/ldesgoui/tftv-deprecate-streamplayer
I bought OnePlus 1 and 5, the first lasted me 3+ years, it was still very good and very much usable when I changed. Great phones IMO.
Hello,
I, as an interested player, have no readable records of the discussions that lead to these decisions.
This bothers me because I can’t get to know what conflicts arose and who contributed to these discussions, knowing this will help me form a more informed opinion, hopefully convincing me that the decision was the right one. Beyond convincing me, it will give VALVe actual knowledge to sift through.
The gap between the two main philosophies about whitelists is growing too big to be ignored anymore, I’m very uncomfortable seeing people paint the “opposition” as harmful, especially when they're important figures. You're absolutely playing with fire, people will move on.
We all love 6v6 and want it to grow bigger, be taken more seriously, especially by VALVe, it’s irrational to start attacking someone because they aren’t willing to sell out the integrity of the gamemode for hypothetical dev attention.
What bothers me beyond this is that there are better ways to help the gamemode, such as listing bugs that affect the competitive scene, deciding for a global ruleset (even if it's changed soon), and more.
A rigorous and serious effort needs to be made if you want any change to have an undivided following from our players.
My ideal scenario would have a forum (not randomly timed voice meetings, not instant messaging garbage) where people would argue for and against changes. It would contain selected, willing people (as long as everyone in prem/invite is contacted and invited) and be moderated heavily. It would be entirely readable by anyone. It would have clearly defined goals, agreed upon by everyone (there's no point in trying to create a whitelist without a definition of what this whitelist should do).
Thanks for reading and apologies for any confused/confusing sentences.
A better look of current fireball:
https://media.discordapp.net/attachments/343889520791650304/398659907811016715/image.png
How it actually should be:
https://media.discordapp.net/attachments/343889520791650304/398660338637340682/image.png
https://media.discordapp.net/attachments/343889520791650304/398660687720874015/image.png
-protoshould I still do an intel build or is this big enough of an issue to do a ryzen build instead?
According to: https://googleprojectzero.blogspot.fr/2018/01/reading-privileged-memory-with-side.html , AMD and ARM are also affected. I'd wait a week or two to see how it pans out.
Cute website about the attack from the researchers: https://meltdownattack.com/
Basically, any program's memory can be read and tampered with, additional security *will* slow down processing (think of it like a military checkpoint on the road)
The overhead is estimated to be 20% to 30%
ValveHappy Smissmas 2017!
- All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
- Event runs through January 10th, 2018
- Added the Winter 2017 War Paint Case
- Contains 15 new community-contributed War Paints
- Randomly dropped for players who have activated a Jungle Inferno Campaign Pass
- Added the Winter 2017 Cosmetic Case
- Contains 20 new community-contributed items
- The Festivizer can be found as a bonus drop when opening the case
- Added 6 new community-contributed taunts to the Mann Co. Store
- Taunt: The Skating Scorcher
- Taunt: The Bunnyhopper
- Taunt: Runner's Rhythm
- Taunt: Luxury Lounge
- Taunt: Surgeon's Squeezebox
- Taunt: The Trackman's Touchdown
- Expanded the list of weapons that can be Festivized!
- Ubersaw, Dragon's Fury, Amputator, Air Strike, Back Scratcher, Scotsman's Skullcutter, Bazaar Bargain, Black Box, Claidheamh Mòr, Crusader's Crossbow, Degreaser, Loose Cannon, Persian Persuader, Detonator, Brass Beast, Holy Mackerel, Loch-n-Load, Powerjack, Iron Bomber, Reserve Shooter, Disciplinary Action, Family Business, Shahanshah, Scorch Shot, Shortstop, Soda Popper, Rescue Ranger, Tomislav, Panic Attack, Winger
- Mann Co. Store winter sale!
General
- War Paints can now be used for Mann Co. Trade-Ups
- Fixed a rendering issue with the Misty Skull unusual effect
- Fixed a case where it was possible to use the Thermal Thruster twice in one launch
- Fixed the inspect animation for the Shortstop
- Fixed the Festive Sandvich not showing the bite mark when eaten
- Increased the maximum number of backpack slots to 3000 (from 2500)
- Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals
- Added Ready Steady Pan Season 3 tournament medals
- Updated cp_mercenarypark
- Added a forward spawn for BLU when attacking the final control point
- Added a connecting stairwell to the mid-structure of the final control point
- Fixed area portal rendering issues between the first and second control points
- Updated pd_watergate
- Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores.
- <50% difference in scores: 8s for leading team, 4s for trailing
- >50% difference in scores: 12s for leading team, 0s for trailing
- Equal scores: 6s for each team
- Relocated the player beer pickup counter on the HUD to the lower left, but made it slightly larger
- Updated the soundscape to have more alien-y sounds in the main areas
- Adjusted detail in the center and spawn rooms
- Adjusted clipping around the map
I'll update original post with what people have reported so far, and what we've discovered as well.
VouriTwiiKuuSidney, Australiai think u mean Sydney
Sorry!
cantiat 144hz the sentry tracking/idle animations are very choppy, even with interp on. that's the only oddity i noticed from messing around on the NA DM server by myself for a bit.
We couldn't reproduce that, could you give us more details or a video to showcase it?
mastercoms
I've added all of this but could you explain what they change? Thanks.
JojoAlso please add classlimits/whitelist.
We won't restrict anymore than what's already allowed (2 of each on SOAP, sc/sol/dem/sniper on MGE), we'd rather see people test every class and weapons.
KuferlIf people really want this and it works without any side-effects I don't mind adding this to my dm servers
I would actually rather see this happen than us hosting our own servers, hit me up if you need any help setting up.
Hello,
As we're running tests in our laboratories, we sometimes need test subjects. We need server performance reports from the sweatiest of gamers. These tests will run for a few days. Give us feedback about everything.
Client cvars updaterate and cmdrate are forced to 133, rate is forced between 40kbps and 240kbps
Recommended settings:
cl_interp 0.0001
cl_interp_ratio 1
Unlocked Tickrate: https://github.com/ldesgoui/mms-unlocked-tickrate
Sticky Delay Fix: https://github.com/ldesgoui/tf2-sticky-delay-fix
MGE: https://github.com/Lange/MGEMod
SOAP: https://github.com/Lange/SOAP-TF2DM
We're done hosting for now, thanks for trying it out! Here's a few servers hosted by friends!
MGE ChillyPunch in Europe, provided by Kuferl.tf:
connect dm.kuferl.tf:27030
SOAP in Europe, provided by Kuferl.tf:
connect dm.kuferl.tf:27016
MGE in Singapore, provided by PepperKick:
connect 209.58.177.29
MGE ChillyPunch in Singapore, provided by PepperKick:
connect 209.58.177.29:27030
- Movement and melee feels more responsive
- Projectiles jitter less
- Bhops can be chained to more than 3 (gemm got 10?)
- Pipes are bouncier
- Bugs that require tick-perfect timing are now "twice as hard" to pull off because ticks are shorter. (Speedshots, maybe rampslides?)
- Wall Bugs happen more often.
- Wrangled sentries seem to do twice as much damage (except level 1)
- Shutter doors are not affected
Thanks
Don't encourage or enable substance abuse, especially on stream. Thanks
https://help.twitch.tv/customer/portal/articles/2904486-twitch-cares-mental-health-support-information#substanceabuse
flyingbuddyKinda going off topic here sorry, but what hud is that?
It's still in development and might not be finished for a while
https://github.com/Rawrsor/NueHUD